Abstract
Creativity research has proposed about a hundred and fifty creativity techniques. The question is whether they can be applied in software engineering for creativity training or directing creativity in software projects. This paper aims at answering this question via a quasi-experiment conducted in Training-Application-Feedback cycle in which participants express their opinions about selected creativity techniques after training and an attempt to apply them in software-related context.
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I wish to thank all participants of the quasi-experiment for their honest and extensive opinions.
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Bobkowska, A.E. (2019). Exploration of Creativity Techniques in Software Engineering in Training-Application-Feedback Cycle. In: Pergl, R., Babkin, E., Lock, R., Malyzhenkov, P., Merunka, V. (eds) Enterprise and Organizational Modeling and Simulation. EOMAS 2019. Lecture Notes in Business Information Processing, vol 366. Springer, Cham. https://doi.org/10.1007/978-3-030-35646-0_8
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