Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

Creativity as a pathway to computer science

Published: 30 June 2008 Publication History

Abstract

The study presented in this paper explores characteristics of creativity and the question whether creativity forms a possible pathway into the field of Computer Science (CS). For this purpose, we analyze computing experiences of students majoring in CS and Bioinformatics. The study is part of two research projects exploring creativity in CS Education and students' pathways to CS.

References

[1]
Boden, M. A. 1990. The creative mind: myths & mechanisms. London, Basic Books.
[2]
Clements, D. H. 1995. Teaching Creativity with Computers. Educational Psychology Review 7(2): 141--161.
[3]
Glass, R. L. 2006. Software creativity 2.0. Atlanta, developer.* Books.
[4]
Gu, M. and Tong, X. 2004. Towards Hypotheses on Creativity in Software Development. LNCS 3009: 47--61.
[5]
Kaufman, J. C. and Sternberg, R. J. 2007. Creativity. Change: The Magazine of Higher Learning 39(4): 55--60.
[6]
Knobelsdorf, M. and Schulte, C. 2008. Computer Science in Context - Pathways to Computer Science. 7th Baltic Sea Conference on Computing Education Research, Koli Calling. In CRPIT, Vol.88.
[7]
Lakhani, K. and Wolf, R. 2005. Why Hackers Do What They Do: Understanding Motivation Effort in Free/Open Source Software Projects. In Perspectives on Free/OS Software. J. Feller et al, MIT Press: 3--22.
[8]
Leach, R. J. and Ayers, C. A. 2005. The Psychology of Invention in CS. In Proc. of the 17th Annual Workshop of the PPIG. Univ. of Sussex, Brighton UK.
[9]
Lewandowski, G., et al. 2005. Fostering a Creative Interest in CS. In Proc. of the SIGCSE '05. St. Louis, MO.
[10]
Long, J. 2007. Just For Fun: Using Programming Games in Software Programming Training and Education. Journal of Information Technology Education 6: 279--290.
[11]
Mayring, P. 2004. Qualitative Content Analysis. In A Companion to Qualitative Research. U. Flick et al, Sage Publications Ltd: 266--269.
[12]
Mayring, P. 2007. Qualitative Inhaltsanalyse. Weinheim & Basel, Beltz.
[13]
Romeike, R. 2006. Creative Students - What Can We Learn From Them for Teaching Computer Science? In Proc. of the 6th Baltic Sea Conference on Computing Education Research, Koli Calling. Uppsala University, Uppsala, Sweden.
[14]
Romeike, R. 2007. Three Drivers for Creativity in Computer Science Education. In Proc. of the IFIP-Conference on "Informatics, Mathematics and ICT: a golden triangle". Boston, USA.
[15]
Romeike, R. 2008. Applying Creativity in CS High School Education - Criteria, Teaching Example and Evaluation. 7th Baltic Sea Conference on Computing Education Research, Koli Calling. In CRPIT, Vol.88.
[16]
Runco, M. A. 2007. Creativity: Theories and Themes; Research, Development, and Practice. Amsterdam, Elsevier.
[17]
Runco, M. A. and Chand, I. 1995. Cognition and Creativity. Educational Psychology Review 7(3): 243--267.
[18]
Ruscio, J. and Amabile, T. M. 1996. How does Creativity happen? In Talent Development. N. Colangelo and S. G. Assouline. Dayton, OH, Ohio Psychology Press. 3.
[19]
Saunders, D. and Thagard, P. 2005. Creativity in Computer Science. In Creativity across domains: Faces of the muse. J. C. Kaufman and J. Baer. Mahwah, NJ, Lawrence Erlbaum Associates.
[20]
Schulte, C. and Knobelsdorf, M. 2007. Attitudes towards Computer Science - Computing Experiences as a Starting Point and Barrier to Computer Science. In Proc. of the ICER '07. New York, USA: ACM Press, 27--38.
[21]
Shneiderman, B. 2000. Creating Creativity: User Interfaces for Supporting Innovation. ACM Transactions on Computer-Human Interaction 7(1): 114--138.
[22]
Thomas, J. C., et al. 2002. Enhancing Creative Design via Software Tools. Communications of the ACM 45(10): 112 -- 115.

Cited By

View all
  • (2022)Studying interrelations of computational thinking and creativity: A scoping review (2011–2020)Computers & Education10.1016/j.compedu.2021.104353176(104353)Online publication date: Jan-2022
  • (2022)Investigating the Relationship Between Dialogue States and Partner Satisfaction During Co-Creative Learning TasksInternational Journal of Artificial Intelligence in Education10.1007/s40593-022-00302-533:3(543-582)Online publication date: 1-Aug-2022
  • (2021)How Students in Computing-Related Majors Distinguish Social Implications of TechnologyProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432360(1013-1019)Online publication date: 3-Mar-2021
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 40, Issue 3
ITiCSE '08
September 2008
362 pages
ISSN:0097-8418
DOI:10.1145/1597849
Issue’s Table of Contents
  • cover image ACM Conferences
    ITiCSE '08: Proceedings of the 13th annual conference on Innovation and technology in computer science education
    June 2008
    394 pages
    ISBN:9781605580784
    DOI:10.1145/1384271
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 June 2008
Published in SIGCSE Volume 40, Issue 3

Check for updates

Author Tags

  1. CS
  2. CS education research
  3. computer biographies
  4. computers and society
  5. creativity
  6. pathway
  7. pedagogy
  8. wider access

Qualifiers

  • Research-article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)32
  • Downloads (Last 6 weeks)3
Reflects downloads up to 11 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2022)Studying interrelations of computational thinking and creativity: A scoping review (2011–2020)Computers & Education10.1016/j.compedu.2021.104353176(104353)Online publication date: Jan-2022
  • (2022)Investigating the Relationship Between Dialogue States and Partner Satisfaction During Co-Creative Learning TasksInternational Journal of Artificial Intelligence in Education10.1007/s40593-022-00302-533:3(543-582)Online publication date: 1-Aug-2022
  • (2021)How Students in Computing-Related Majors Distinguish Social Implications of TechnologyProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432360(1013-1019)Online publication date: 3-Mar-2021
  • (2021)A cross-curricular approach to fostering innovation such as virtual reality development through student-led projects2016 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2016.7757628(1-9)Online publication date: 11-Mar-2021
  • (2020)The impact of personality traits and knowledge collection behavior on programmer creativityInformation and Software Technology10.1016/j.infsof.2020.106405128(106405)Online publication date: Dec-2020
  • (2019)Creativity in the acquisition of computational thinkingInteractive Learning Environments10.1080/10494820.2019.161045127:5-6(628-644)Online publication date: 25-Apr-2019
  • (2019)Exploration of Creativity Techniques in Software Engineering in Training-Application-Feedback CycleEnterprise and Organizational Modeling and Simulation10.1007/978-3-030-35646-0_8(99-118)Online publication date: 14-Nov-2019
  • (2017)Creativity Within Computer ScienceThe Cambridge Handbook of Creativity across Domains10.1017/9781316274385.017(299-322)Online publication date: 15-Sep-2017
  • (2017)A Snapshot of 26 Years of Research on Creativity in Software Engineering - A Systematic Literature ReviewMobile and Wireless Technologies 201710.1007/978-981-10-5281-1_47(430-438)Online publication date: 17-Jun-2017
  • (2016)Developing a MOOC for the learning of mobile app designProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3012430.3012576(573-578)Online publication date: 2-Nov-2016
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media