Abstract
Gaze control is a substitution for disabled people to play computer games. However, many disabled people may be inexperienced in games and/or novices using gaze-control. This study presents a game accessibility approach using gaze control modality for novice players and disabled people. A workshop was conducted involving a playtest on three games with gaze-control. The game experiences were observed, recorded, and evaluated with mixed methods. The study estimated the gaze control game accessibility by System Usability Scale (SUS), Game Experience Questionnaire (GEQ), and an open-ended questionnaire. The gaze control modality demonstrated possible game accessibility to people with motor disabilities. The results also indicate that the challenge of game mechanics and the accuracy of the gaze-control system are two significant impact factors. Further research will be conducted on gaze-control games including more disabled people, and also develop the data analysis methods for evaluating gaze-control modality for game accessibility.
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Acknowledgments
Thanks to AISM, Genoa, Italy for their kind invitation to conduct the study. The study was funded via the EU project RISEWISE < EU project reference number No 690874 > Thanks to Tobii company providing the eye tracker for the study.
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Huang, L., Westin, T. (2020). A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People. In: Miesenberger, K., Manduchi, R., Covarrubias Rodriguez, M., Peňáz, P. (eds) Computers Helping People with Special Needs. ICCHP 2020. Lecture Notes in Computer Science(), vol 12376. Springer, Cham. https://doi.org/10.1007/978-3-030-58796-3_25
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