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Playing Together on a Large Screen: Spatiality, Materiality, Temporality and the Complexity of Interaction

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Complexity of Interaction

Abstract

In this paper, we analyse the organisation of participation in a screen-centred intergenerational interaction. Drawing on three excerpts documenting a family game session, we highlight spatial, material and temporal issues as constitutive dimensions for the study of interaction complexity. From a spatial perspective, participants can navigate between different positions in front of the screen, across a two-row arrangement and a side-by-side configuration. From a material perspective, the screen can be mobilised either as a technological device displaying the virtual setting for game actions or as a fragile object, from which children must keep a distance. From a temporal perspective, local accomplishments on the screen can be prospectively addressed, retrospectively assessed or embedded within the overall organisation of the session.

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Notes

  1. 1.

    This notion is rarely treated with regard to interaction (but see Lund et al. 2022).

  2. 2.

    The project was funded by the Lab of Excellence ASLAN (Advanced Studies on Language Complexity) at the University of Lyon, France. (ANR-10-LABX-0081).

  3. 3.

    Turns-at-talk and embodied actions were transcribed according to the conventions listed in the Appendix.

  4. 4.

    This gives insight into the way children are categorised (Kern 2018) by adults and the room for manoeuvre that is allowed to young players with / in front of a large tablet.

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Correspondence to Heike Baldauf-Quilliatre .

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Appendix

Appendix

Transcript Conventions

Turns-at-talk are transcribed according to the ICOR conventions, which were inspired by the Jeffersonian transcript system (Jefferson 2004) and are available at https://icar.cnrs.fr/projets/corinte/documents/2013_Conv_ICOR_250313.pdf.

[ ]

Beginning and end of overlap

.h

Inbreath

tu v-

Cut-off

t` es

Non-standard elision

:

Prolongation of the immediately prior sound

OUI

Louder sounds

(.)

Brief interval within or between turns

(< 0.2 sec)

/

Rising intonation of the immediately prior sound

(0.8)

Elapsed time by tenths of seconds

\

Falling intonation of the immediately prior sound

As for the notation of multimodality, the transcription system designed by Lorenza Mondada (2019) has been adapted according to the needs of our analyses.

bodM

gazL

gesD

In the pseudonym column, indicates the body movement (bod), gaze (gaz) and hand gesture (ges) of the transcribed embodied actions; capital letters indicate the participant doing the action (M means MUM, D means DAD, W means WIS, L means LOR)

@ @

% %

£ £

* *

Description of embodied actions is delimited between two identical symbols (one symbol per participant) that are synchronised with correspondent stretches of talk or time indications

Preparation of the body movement/gaze/hand gesture

–-

The body position is reached and maintained, the gaze/hand gesture target is reached and the gaze/gesture is maintained

–(touches the heart)

–(t tree)

The description of the embodied action is provided between brackets after the notation of gesture phases, if there is not enough space

,,,

Body’s/gaze’s/gesture’s retraction

–- > 

The movement/gaze/gesture continues across subsequent lines

–- >  > 

The movement/gaze/gesture continues after the end of the excerpt

#

The exact moment at which a screen shot has been taken is indicated with a numbered hash symbol (#1) showing its position within the turn or a time measure

#15a#15b

Hash signs (#) that are followed by the same number and a lowercase letter (a, b) indicate simultaneous screen shots

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Baldauf-Quilliatre, H., Ursi, B. (2023). Playing Together on a Large Screen: Spatiality, Materiality, Temporality and the Complexity of Interaction. In: Haddington, P., Eilittä, T., Kamunen, A., Kohonen-Aho, L., Rautiainen, I., Vatanen, A. (eds) Complexity of Interaction. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-30727-0_8

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