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I'd Hide You: Performing Live Broadcasting in Public

Published: 18 April 2015 Publication History

Abstract

We present a study of a mixed reality game called 'I'd Hide You' that involves live video streaming from the city streets. We chart the significant challenges facing performers on the streets who must simultaneously engage in the game, stream compelling video footage featuring themselves, and interact with a remote online audience. We reveal how these street performers manage four key tensions: between their body and camera; between the demands of online audiences and what takes place on-the-street; between what appears 'frontstage' on camera versus what happens 'backstage'; and balancing being a player of the game with being a performer. By reflecting on how they achieve this, we are able to draw out wider lessons for future interfaces aimed at supporting people broadcasting video of themselves to online audiences while engaged in games, sports and other demanding real-world activities.

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  • (2024)Multimedia-Enabled 911: Exploring 911 Callers’ Experience of Call Taker Controlled Video Calling in Simulated EmergenciesProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3643055(1-15)Online publication date: 11-May-2024
  • (2024)Encountering Autonomous Robots on Public StreetsProceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610977.3634936(561-571)Online publication date: 11-Mar-2024
  • (2024)Back to the Control Room: Managing Artistic WorkComputer Supported Cooperative Work10.1007/s10606-022-09436-533:1(59-102)Online publication date: 1-Mar-2024
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    cover image ACM Conferences
    CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
    April 2015
    4290 pages
    ISBN:9781450331456
    DOI:10.1145/2702123
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 18 April 2015

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    Author Tags

    1. camerawork
    2. live broadcasting
    3. public settings
    4. video

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    CHI '15
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    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

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    CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)Multimedia-Enabled 911: Exploring 911 Callers’ Experience of Call Taker Controlled Video Calling in Simulated EmergenciesProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3643055(1-15)Online publication date: 11-May-2024
    • (2024)Encountering Autonomous Robots on Public StreetsProceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610977.3634936(561-571)Online publication date: 11-Mar-2024
    • (2024)Back to the Control Room: Managing Artistic WorkComputer Supported Cooperative Work10.1007/s10606-022-09436-533:1(59-102)Online publication date: 1-Mar-2024
    • (2023)From Screens to Projector, Wall, and TVs: Conceptualizing Livestreams as Design Material for Direct and Indirect Viewership ExperiencesProceedings of the ACM on Human-Computer Interaction10.1145/35794897:CSCW1(1-22)Online publication date: 16-Apr-2023
    • (2023)Playing Together on a Large Screen: Spatiality, Materiality, Temporality and the Complexity of InteractionComplexity of Interaction10.1007/978-3-031-30727-0_8(255-295)Online publication date: 8-Sep-2023
    • (2022)The Design and Evaluation of Emergency Call Taking User Interfaces for Next Generation 9-1-1Frontiers in Human Dynamics10.3389/fhumd.2022.6706474Online publication date: 16-Feb-2022
    • (2021)Deliberating Data-Driven Societies Through Live Action Role PlayProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462028(1726-1738)Online publication date: 28-Jun-2021
    • (2021)Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the LiteratureProceedings of the ACM on Human-Computer Interaction10.1145/34491945:CSCW1(1-39)Online publication date: 22-Apr-2021
    • (2021)StreamSketchProceedings of the ACM on Human-Computer Interaction10.1145/34491325:CSCW1(1-26)Online publication date: 22-Apr-2021
    • (2021)Mapping Design Spaces for Audience Participation in Game Live StreamingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445511(1-15)Online publication date: 6-May-2021
    • Show More Cited By

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