Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10582)
Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)
Included in the following conference series:
Conference proceedings info: AniNex 2017.
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About this book
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
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Keywords
- computer graphics
- animation
- physical simulation
- motion processing
- virtual reality
- modeling and simulation
- augmented reality
- autonomic learning
- mobile and personal devices
- multiplayer online games
- virtual education
- agent-based model
- authoring tools complexity
- data management
- e-book
- game visualization
- multimedia applications
- recurrent neural network
- serious game
- simulation algorithm
Table of contents (17 papers)
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Simulation and Rendering for Computer Animation
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Character Modeling and Dynamics
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Computer Animation Systems and Virtual Reality Based Applications
Other volumes
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Next Generation Computer Animation Techniques
Editors and Affiliations
Bibliographic Information
Book Title: Next Generation Computer Animation Techniques
Book Subtitle: Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
Editors: Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-69487-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2017
Softcover ISBN: 978-3-319-69486-3Published: 01 November 2017
eBook ISBN: 978-3-319-69487-0Published: 30 October 2017
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: VIII, 249
Number of Illustrations: 148 b/w illustrations
Topics: Personal Computing, Computers and Education, User Interfaces and Human Computer Interaction, Information Systems Applications (incl. Internet), Multimedia Information Systems, Computer Graphics