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Next Generation Computer Animation Techniques

Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

  • Conference proceedings
  • © 2017

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10582)

Included in the following conference series:

Conference proceedings info: AniNex 2017.

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About this book

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

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Keywords

Table of contents (17 papers)

  1. Simulation and Rendering for Computer Animation

  2. Character Modeling and Dynamics

  3. User Centered Design and Modeling

  4. Computer Animation Systems and Virtual Reality Based Applications

Other volumes

  1. Next Generation Computer Animation Techniques

Editors and Affiliations

  • Bournemouth University, Bournemouth, United Kingdom

    Jian Chang, Jian Jun Zhang

  • University of Geneva , Carouge, Switzerland

    Nadia Magnenat Thalmann

  • Tsinghua University, Beijing, China

    Shi-Min Hu

  • Zhejiang University, Hangzhou, China

    Ruofeng Tong

  • Institute of Software, Chinese Academy of Sciences, Beijing, China

    Wencheng Wang

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