Abstract
This paper presents the development of a bivalve farmer agent interacting with a realistic ecological simulation system. The purpose of the farmer agent is to determine the best combinations of bivalve seeding areas in a large region, maximizing the production without exceeding the total allowed seeding area. A system based on simulated annealing, tabu search, genetic algorithms and reinforcement learning, was developed to minimize the number of iterations required to unravel a semi-optimum solution by using customizable tactics. The farmer agent is part of a multi-agent system where several agents, representing human interaction with the coastal ecosystems, communicate with a realistic simulator developed especially for aquatic ecological simulations. The experiments performed revealed promising results in the field of optimization techniques and multi-agent systems applied to ecological simulations. The results obtained open many other possible uses of the simulation architecture with applications in industrial and ecological management problems, towards sustainable development.
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Cruz, F., Pereira, A., Valente, P., Duarte, P., Reis, L.P. (2007). Intelligent Farmer Agent for Multi-agent Ecological Simulations Optimization. In: Neves, J., Santos, M.F., Machado, J.M. (eds) Progress in Artificial Intelligence. EPIA 2007. Lecture Notes in Computer Science(), vol 4874. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77002-2_50
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DOI: https://doi.org/10.1007/978-3-540-77002-2_50
Publisher Name: Springer, Berlin, Heidelberg
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