Abstract
This study investigates the usefulness of a scenario advisor tool which was built to help requirements engineers to generate sufficient sets of scenarios in the domain of socio-technical systems. The tool provides traceability between scenario models and requirements and helps to generate new scenarios and scenario variations. Through two series of evaluation sessions, we found that the scenario advisor tool helped users to write more sound scenarios without any domain knowledge, and to generate more variations on existing scenarios by providing specific scenario-generation hints for each scenario component. The tool should improve the reliability of requirements elicitation and validation.
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This work was funded by the EPSRC Systems Integration Programme SIMP project (Systems Integration for Major Projects).
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Appendices
Appendix A
1.1 Scenario taxonomy tables
Actor area | |||
---|---|---|---|
Component | Definition | Synonym | Property |
Activity | Manifestations of behaviour; reported history; collections of action; higher order units | Behaviour (ref. task) | Complexity, physical/cognitive activity |
Agent | A human or machine that carries out a task; one that acts or has the power or authority to act; has sub-types of human and machine agents | Actor, Artefact | Human agent: capability, expertise, motivation, aptitude, responsibility, authority, trust |
Machine agent: reliability, task support, usability, utility | |||
Attribute | Information or data that describes an agent or object | Characteristic, feature, quality, property | N/A |
Group | An informal or temporary assembly of agents | Cluster, formation | Capability, motivation, authority, trust |
Organisation | The persons (or committees or departments, etc.) who make up a governing body and who work together; it has a leader | Constitution, unit, structure, group | Capability, motivation, authority, trust |
Physical structure | Something physical which is made up of a number of parts that are held or put together in a particular way. | Authority, compound, object container | Size |
Role | The characteristic and expected social behaviour of an agent | Function, occupation, position | N/A |
Intention area | |||
---|---|---|---|
Component | Definition | Synonym | Property |
Goal | The purpose toward which an endeavour is directed; future intent | Intention, purpose, aim | Importance, quality |
Objective | Something worked toward or striven for; higher order goal | Intention, target | Importance |
Plan | A descriptive specification of plans | Strategy, approach | Effectiveness, clarity |
Policy | A plan or course of action, as of a government, political party, or business, intended to influence and determine decisions, actions, and other matters; a set of statements used to guide, a principle, or procedure considered expedient, prudent, or advantageous | Principle, mission | Effectiveness, clarity |
Task area | |||
---|---|---|---|
Component | Definition | Synonym | Property |
Action | The process of acting or doing that results in change in the world; a physical change, as in position, mass, or energy, that an object or a system undergoes; actions are either continuous or discrete; actions have a duration. | Behaviour, activity, procedure | Complexity, duration, physical/cognitive |
Event | Something that takes place; events can be contained in a message | Occurrence, happening | N/A |
Object | Physical or conceptual thing that exists over time and is either changed by a task or changes other objects. In object-oriented programming, objects include data and the procedures necessary to operate on that data | Entity | Physical/conceptual |
Procedure | A set of instructions that performs a specific task; a subroutine or function | Method, course of action, process | N/A |
Resource | Something that can be used for support or help; an available supply that can be drawn on when needed; the ability to deal with a difficult or troublesome situation effectively | Means, tools, capability, materials | N/A |
State | A type of attribute of an object, an agent, or a task. | Condition | N/A |
Task | A piece of work assigned or done as part of one’s duties; a function to be performed; an objective. | Duty, procedure, method | Predictability, complexity, reliability |
Environment area | |||
---|---|---|---|
Component | Definition | Synonym | Property |
Social environment | Social circumstances surrounding an agent or group of agents | Community, public factors | Management culture, time pressure, stress |
Economic environment | Economic circumstances surrounding an agent or group of agents | Cost, financial factors | N/A |
Physical environment | Physical circumstances surrounding an agent or group of agents | Tangible context | Weather state (wind, cloud, etc.), climate, noise, interruptions, fatigue, stress |
Location | Identifying the position of a plan, an act, or a site, etc. | Place, situation, locality | N/A |
Situation | Complex state description of context for activity and background circumstances | Circumstance, state, condition | Logical/physical state, temporary, critical |
Time | A non-spatial continuum in which events occur in apparently irreversible succession from the past through the present to the future; an interval of time characterised by properties and the occurrences of certain conditions, events, or phenomena | Period, duration | Time period, time point, scale |
Environment | Social, economic, and physical environment | N/A | N/A |
Communication area | |||
---|---|---|---|
Component | Definition | Synonym | Property |
Argument | A discussion about a topic or design problem, often with positions for and against; a controversial communication. | Opinion, assertion, claim, dispute | N/A |
Assumption | Something taken for granted or accepted as true without proof; a hypothesis that is taken for granted. | Hypothesis, supposition | N/A |
Attitude | An opinion, a state of mind or a feeling; disposition | Approach, mind-set, posture, belief | N/A |
Causation | The act or agency or process of causing, by which an effect is produced | Causality, cause, reason, source | N/A |
Consequence | A logical or natural conclusion or a result which follows from an action or condition | Effect, outcome, result | N/A |
Constraint | Something that controls decisions, prevents or restricts actions of others | Restriction, limitation, check | N/A |
Context | The circumstances and events surrounding or leading up to an event or occurrence | Circumstance, setting | N/A |
Decision | A judgment or conclusion on an issue, or making up one’s mind | Conclusion, judgment, assessment, evaluation | N/A |
Evidence | A proof or an example helpful in forming a conclusion or judgment | Proof, data, verification | N/A |
Interpretation | Explaining the meaning of; making sense of | Decoding, understanding, explanation | N/A |
Issue | An important question that is in dispute and must be settled | Subject, topic | N/A |
Justification | The act of justifying; a fact or circumstance that shows an action to be reasonable or necessary | Validation, good reason, explanation | N/A |
Position | A point of view or attitude on a certain question; social standing or status; a situation as it relates to the surrounding circumstances; it separates viewpoints from alternative arguments | Situation, standpoint, status, purpose | N/A |
Solution | The method of answering questions; solves a problem; achieves a goal | Result, explanation | N/A |
Viewpoint | A position from which something is observed or considered | Perspective, opinion | N/A |
Appendix B
2.1 Scenario schema diagrams
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Shin, J.E., Sutcliffe, A.G. & Gregoriades, A. Scenario advisor tool for requirements engineering. Requirements Eng 10, 132–145 (2005). https://doi.org/10.1007/s00766-004-0207-3
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DOI: https://doi.org/10.1007/s00766-004-0207-3