Making a dart for a clothing pattern in virtual space
International Journal of Clothing Science and Technology
ISSN: 0955-6222
Article publication date: 6 March 2020
Issue publication date: 15 July 2020
Abstract
Purpose
The final goal of this study is to virtualize draping. Draping which is one of the methods to design paper patterns for clothing requires much labor and time. The sub-goal of this study is to construct a system in which the fundamental functions of draping are equipped.
Design/methodology/approach
The system is realized in the virtual world by integrating the virtualized elements of real draping. The cloth is modeled by mechanical formulation, and the shape is determined by numerical calculation. The hand is geometrically modeled, and the captured motions of the hand and fingers are applied to the model. The model dress form is made from the data by measurement. The system in which darts can be made in the virtual space is constructed by integrating the models.
Findings
It is confirmed that the cloth model in the virtual world can be manipulated by the motions of the fingers in the real world. And it is suggested that it is possible to design practical paper patterns for clothing by adding functions to the system.
Originality/value
We are aiming at the system to design paper patterns by the movements of the fingers. With this system, it is expected that the efficiency in designing paper patterns is much improved, and it becomes possible to design clothing that fits individuals efficiently.
Keywords
Acknowledgements
We would like to express our thanks to Mr. Noriki Miyahara for his support to our study. This work was supported by JSPS KAKENHI Grant Number 17H01955.
Citation
Inui, S., Mesuda, Y. and Horiba, Y. (2020), "Making a dart for a clothing pattern in virtual space", International Journal of Clothing Science and Technology, Vol. 32 No. 4, pp. 589-600. https://doi.org/10.1108/IJCST-06-2019-0074
Publisher
:Emerald Publishing Limited
Copyright © 2020, Emerald Publishing Limited