An exploration of motives in sport video gaming
International Journal of Sports Marketing and Sponsorship
ISSN: 1464-6668
Article publication date: 1 October 2006
Abstract
This study examined motivational dimensions underlying sport video game playing, from a uses and gratification perspective, with the use of focus groups and confirmatory factor analysis. Through a rigorous scale development procedure, seven motivation dimensions were identified - knowledge application, identification with sport, fantasy, competition, entertainment, social interaction and diversion. The results also suggest that the pattern of sport video game use is more purposeful and active than uses of more traditional media. Future research opportunities and managerial implications for using video games in developing a more creative and interactive communication tool are also discussed.
Keywords
Citation
Kim, Y. and Ross, S.D. (2006), "An exploration of motives in sport video gaming", International Journal of Sports Marketing and Sponsorship, Vol. 8 No. 1, pp. 28-40. https://doi.org/10.1108/IJSMS-08-01-2006-B006
Publisher
:Emerald Group Publishing Limited
Copyright © 2006 by Winthrop Publications Limited