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Design and evaluation of team work in distributed collaborative virtual environments

Published: 01 October 2003 Publication History
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  • Abstract

    We present a framework for the design and evaluation of distributed, collaborative 3D interaction focussing on projection based systems. We discuss the issues of collaborative 3D interaction using audio/video for face-to-face communication and the differences in using rear projection based Virtual Environments. Further, we explore how the use of video/audio, input device representations and other disturbance factors typical of projection-based virtual environments affect co-presence, co-working and co-knowledge in distributed CVEs. We present results from co-presence and co-working evaluation sessions of about 60 users of various profiles. An extensive statistical, group and variation group analysis of the results is carried out. The findings and the resulting design guidelines are presented in this paper in respect to the above factors.

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      cover image ACM Conferences
      VRST '03: Proceedings of the ACM symposium on Virtual reality software and technology
      October 2003
      235 pages
      ISBN:1581135696
      DOI:10.1145/1008653
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 01 October 2003

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      Author Tags

      1. CVE Design Model
      2. awareness
      3. collaborative virtual environments
      4. evaluation
      5. guidelines
      6. tele-presence

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      VRST '03 Paper Acceptance Rate 28 of 81 submissions, 35%;
      Overall Acceptance Rate 66 of 254 submissions, 26%

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      • (2023)What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00047(322-335)Online publication date: 16-Oct-2023
      • (2021)Decision Factors for Remote Work Adoption: Advantages, Disadvantages, Driving Forces and ChallengesJournal of Open Innovation: Technology, Market, and Complexity10.3390/joitmc70100707:1(70)Online publication date: Mar-2021
      • (2017)A playback tool for reviewing VR experiencesProceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology10.1145/3139131.3141776(1-2)Online publication date: 8-Nov-2017
      • (2014)Measuring the collaboration degree in immersive 3D collaborative virtual environments2014 International Workshop on Collaborative Virtual Environments (3DCVE)10.1109/3DCVE.2014.7160931(1-6)Online publication date: 30-Mar-2014
      • (2014)From 3d bimanual toward distant collaborative interaction techniques: an awareness issue2014 International Workshop on Collaborative Virtual Environments (3DCVE)10.1109/3DCVE.2014.7160929(1-8)Online publication date: 30-Mar-2014
      • (2014)Collaborative Innovation Research on Co-working Platform Based on Lean Startup ModelHuman Interface and the Management of Information. Information and Knowledge Design and Evaluation10.1007/978-3-319-07731-4_49(491-502)Online publication date: 2014
      • (2012)Caracterização das adaptações em métodos de avaliação para aplicações colaborativasProceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems10.5555/2393536.2393579(297-300)Online publication date: 5-Nov-2012
      • (2012)A Case Study on the Implementation of the 3C Collaboration Model in Virtual EnvironmentsProceedings of the 2012 14th Symposium on Virtual and Augmented Reality10.1109/SVR.2012.28(147-154)Online publication date: 28-May-2012
      • (2012)An Overview of Evaluation Methods for Collaborative SystemsProceedings of the 2012 Brazilian Symposium on Collaborative Systems10.1109/SBSC.2012.29(127-135)Online publication date: 15-Oct-2012
      • (2012)Mixing virtual and physical participation: The future of conference attendance?2012 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2012) Proceedings10.1109/HAVE.2012.6374455(150-155)Online publication date: Oct-2012
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