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Recalibration of rotational locomotion in immersive virtual environments

Published: 07 August 2004 Publication History

Abstract

People recalibrate, or adjust, their actions as environmental conditions change. For example, people can easily recalibrate to walking outside on a windy day. Locomotive recalibration, such as walking or turning, has already been investigated in several real world experiments. However, there has been little research of locomotive recalibration in immersive virtual environments (IVEs). This work describes a series of experiments that were created to determine if and how people recalibrate to different rates of rotation in IVEs. The experiments were designed after real world experiments conducted by Pick, Rieser, Wagner and Garing [1999]. The results of our experiments show that people do recalibrate to virtual environments in a way that is similar to the way they recalibrate in the real world. In addition, these results verify that IVEs can be an alternative way to conduct traditional real world perception experiments.

References

[1]
FOX, L. F., AND DURGIN, F. H. 2003. More recalibration of the perception of linear self-motion. Journal of Vision 3, 9.
[2]
LOOMIS, J. M., BLASCOVICH, J. J., AND BEALL, A. C. 1999. Immersive virtual environment technology as a basic research tool in psychology. Behavior Research Methods, Instruments, and Computers 31, 4, 557--564.
[3]
MOHLER, B., THOMPSON, W. B., CREEM-REGEHR, S., PICK, JR., H. L., WARREN, JR., W., RIESER, J. J., AND WILLEMSEN, P. 2004. Visual motion influences locomotion in a treadmill virtual environment. In Symposium on Applied Perception in Graphics and Visualization (ACM SIGGRAPH).
[4]
PICK, JR., H. L., RIESER, J. J., WAGNER, D., AND GARING, A. E. 1999. The recalibration of rotational locomotion. Journal of Experimental Psychology 25, 5, 1179--1188.
[5]
RAZZAQUE, S., KOHN, Z., AND WHITTON, M. C. 2001. Redirected walking. In Proceedings of Eurographics 2001.
[6]
RIESER, J. J., PICK, JR., H. L., ASHMEAD, D. H., AND GARING, A. E. 1995. Calibration of human locomotion and models of perceptual-motor organization. Journal of Experimental Psychology 21, 3, 480--497.
[7]
WILLEMSEN, P., COLTON, M. B., CREEM-REGEHR, S. H., AND THOMPSON, W. B. 2004. Effects of head-mounted display mechanics on distance judgments in virtual environments. In Symposium on Applied Perception in Graphics and Visualization (ACM SIGGRAPH).

Cited By

View all
  • (2022)Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00104(821-831)Online publication date: Mar-2022
  • (2019)Scaling Gain and Eyeheight While Locomoting in a Large VEVirtual, Augmented and Mixed Reality. Multimodal Interaction10.1007/978-3-030-21607-8_22(277-298)Online publication date: 8-Jun-2019
  • (2008)Recalibration of rotational locomotion in immersive virtual environmentsACM Transactions on Applied Perception10.1145/1402236.14022415:3(1-11)Online publication date: 12-Sep-2008
  • Show More Cited By

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cover image ACM Conferences
APGV '04: Proceedings of the 1st Symposium on Applied perception in graphics and visualization
August 2004
184 pages
ISBN:1581139144
DOI:10.1145/1012551
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 August 2004

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Author Tags

  1. immersive virtual environment
  2. perception
  3. recalibration
  4. rotation

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Overall Acceptance Rate 19 of 33 submissions, 58%

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Cited By

View all
  • (2022)Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00104(821-831)Online publication date: Mar-2022
  • (2019)Scaling Gain and Eyeheight While Locomoting in a Large VEVirtual, Augmented and Mixed Reality. Multimodal Interaction10.1007/978-3-030-21607-8_22(277-298)Online publication date: 8-Jun-2019
  • (2008)Recalibration of rotational locomotion in immersive virtual environmentsACM Transactions on Applied Perception10.1145/1402236.14022415:3(1-11)Online publication date: 12-Sep-2008
  • (2007)Exploring large virtual environments with an HMD when physical space is limitedProceedings of the 4th symposium on Applied perception in graphics and visualization10.1145/1272582.1272590(41-48)Online publication date: 25-Jul-2007
  • (2006)Updating orientation in large virtual environments using scaled translational gainProceedings of the 3rd symposium on Applied perception in graphics and visualization10.1145/1140491.1140495(21-28)Online publication date: 28-Jul-2006
  • (2006)Minification influences spatial judgments in virtual environmentsProceedings of the 3rd symposium on Applied perception in graphics and visualization10.1145/1140491.1140494(15-19)Online publication date: 28-Jul-2006

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