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Interaction frogger: a design framework to couple action and function through feedback and feedforward

Published: 01 August 2004 Publication History

Abstract

In this paper we present a design framework to analyze person-product interaction. Its focus is on how the user's action and the product's function are coupled through different types of feedback and feedforward: inherent and augmented information. Instead of using the notion of 'coupling' in an abstract sense, our framework tries to give six practical characteristics for coupling action and information, i.e., time, location, direction, dynamics, modality and expression. Unifying action and information on each of these aspects makes the interaction intuitive. The framework invites and challenges designers to explore couplings leading towards embodied freedom of interaction.

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    cover image ACM Conferences
    DIS '04: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
    August 2004
    390 pages
    ISBN:1581137877
    DOI:10.1145/1013115
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 August 2004

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    Author Tags

    1. design framework
    2. feedback
    3. feedforward
    4. interaction models
    5. tangible user interface

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    DIS04: Designing Interactive Systems 2004
    August 1 - 4, 2004
    MA, Cambridge, USA

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    • (2024)Interaction between humans and computers: Key aspects and evolutionVojnotehnicki glasnik10.5937/vojtehg72-4770172:1(452-481)Online publication date: 2024
    • (2024)The Content-Specific Display: Between Medium and MetaphorDesigns10.3390/designs80601098:6(109)Online publication date: 25-Oct-2024
    • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
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    • (2024)Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and MoodsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661608(424-440)Online publication date: 1-Jul-2024
    • (2024)GestureShirt: Exploring Gestures in Front of the Body for Truly Mobile Interaction while RunningAdjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction10.1145/3640471.3680443(1-6)Online publication date: 21-Sep-2024
    • (2024)Squeezable Interface for Emotion Regulation in Work EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635256(1-7)Online publication date: 11-Feb-2024
    • (2023)From Meaning to Expression: A Dual Approach to CouplingDesigns10.3390/designs70300697:3(69)Online publication date: 23-May-2023
    • (2023)Hands on the Past: Towards a Conceptual Framework for Developing and Evaluating Tangible AR Interfaces for Historical ArtefactsProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638445(340-349)Online publication date: 2-Dec-2023
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