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Mixing ideas: a new technique for working with young children as design partners

Published: 01 June 2004 Publication History

Abstract

This paper sets forth a new technique for working with young children as design partners. Mixing ideas is presented as an additional Cooperative Inquiry design technique used to foster effective collaboration with young children (ages 4-6). The method emerged from our work with children on the Classroom of the Future project at the University of Maryland. A case study of this work is presented along with the implications of this method for future research.

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cover image ACM Conferences
IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
June 2004
190 pages
ISBN:1581137915
DOI:10.1145/1017833
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 June 2004

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Author Tags

  1. children
  2. cooperative inquiry
  3. design methods
  4. participatory design

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  • (2024)Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661515(1805-1822)Online publication date: 1-Jul-2024
  • (2024)Reflective Journaling in Adult-Child Co-designProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659862(1000-1003)Online publication date: 17-Jun-2024
  • (2024)Ensuring Inclusivity and Well-being of Children Call for Accuracy in Ethical (Design) Practices: Making the Interpersonal Aspects of Data Collection Explicit and Value-centred by Scaffolding the Quality Criterion of 'Sincerity' in Human-involved ResearchProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659407(856-868)Online publication date: 17-Jun-2024
  • (2024)"Why is Everything in the Cloud?": Co-Designing Visual Cues Representing Data Processes with ChildrenProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655819(517-532)Online publication date: 17-Jun-2024
  • (2024)A Systematic Review of the Probes Method in Research with Children and FamiliesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655814(157-172)Online publication date: 17-Jun-2024
  • (2024)Investigating Attention and Normative Dissociation in Children's Social Video GamesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655808(30-43)Online publication date: 17-Jun-2024
  • (2024)Using Eye-Tracking to Demonstrate Children’s Attention to Detail When Evaluating Low-Fidelity PrototypesInteracting with Computers10.1093/iwc/iwad052Online publication date: 10-Jan-2024
  • (2023)WeDesign: Conceptualizing a process that invites young children to codesign inclusive learning spacesContemporary Issues in Early Childhood10.1177/1463949123117900025:2(276-280)Online publication date: 30-May-2023
  • (2023)Experiences of Novice Design Facilitators in a Remote Participatory WorkshopProceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3596671.3598575(1-11)Online publication date: 13-Jun-2023
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