MPEG-4 based real-time shadows
Abstract
References
Index Terms
- MPEG-4 based real-time shadows
Recommendations
Soft shadows from extended light sources with penumbra deep shadow maps
GI '05: Proceedings of Graphics Interface 2005This paper presents a new method of precomputing high-quality soft shadows that can be cast on a static scene as well as on dynamic objects added to that scene. The method efficiently merges the visibility computed from many shadow maps into a penumbra ...
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation
Previous methods for soft shadows numerically integrate over many light directions at each receiver point, testing blocker visibility in each direction. We introduce a method for real-time soft shadows in dynamic scenes illuminated by large, low-...
Cos Θ shadows: an integrated model for direct illumination, subsurface scattering and shadow computation
SIGGRAPH '17: ACM SIGGRAPH 2017 PostersIn this work, we present an integrated model that can provide direct illumination, subsurface scattering and soft shadow effects in a single equation. We have implemented our model to render bas-reliefs, which are the shapes that are defined as height ...
Comments
Information & Contributors
Information
Published In
- General Chairs:
- Henning Schulzrinne,
- Nevenka Dimitrova,
- Program Chairs:
- Angela Sasse,
- Sue Moon,
- Rainer Lienhart
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Article
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 269Total Downloads
- Downloads (Last 12 months)3
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Get Access
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in