Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1028014.1028034acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
Article

Designing a collaborative virtual environment for introducing pupils to complex subject matter

Published: 23 October 2004 Publication History

Abstract

Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping complex subject matter. MQML is designed for five simultaneous users (four pupils and a teacher) and it combines a collaborative virtual environment with a web site and audio narratives. Basic concepts from molecular biology and genetic engineering form the educational core in MQML, and it enables the participants to explore the DNA molecule and to unravel the genetic code by interactions both on a macroscopic and a microscopic level. A background story was developed with the purpose of adding excitement and engagement to the subject matter. The audio narratives were used to convey the story while the web site provided the necessary background information. This paper describes our design approach for making the subject matter easy to understand, and for eliciting collaborative work processes among the participants. Finally, we report results from evaluations of MQML during a field study in the secondary school.

References

[1]
Benford, S., Bowers, J., Fahlén, L. E., Grennhalgh, C., Snowdon, D. User embodiment in collaborative virtual environments. Proc. CHI (1995)
[2]
Benford, S., Greeenhalgh, C., Rodden, T., and Pycock, J. Collaborative virtual environments. Communications of the ACM 44, 7 (2001), 79--85
[3]
Bowman, D. A., Kruijiff, E., LaViola, J. J., Poupyrev, I. An introduction to 3-D user interface design. Presence 10 (2001), 96--108.
[4]
Dean, K. L., Asay-Davis, X. S., Finn, E. M., Foley, T., Friesner, J. A., Imai, Y., Naylor, B. J., Wustner, S. R:, Fisher, S. S., Wilson, K. R. Virtual explorer: Interactive virtual environment for education. Presence 9 (2000), 505--523.
[5]
Dede. C., Salzman, M. C., Loftin, B. ScienceSpace: Virtual Realities for learning complex and abstract scientific concepts. Proc. IEEE VRAIS (1996) 246--253.
[6]
Furberg, A. L., Berge, O. (eds.) Collaborative learning in networked 3D environments. Report published by ITU, Norway. Available from ITU (Network for IT-Research and Competence in Education), University of Oslo, P.O.Box 1161, Blindern, N-0317 Oslo, Norway. Also available online from http://www.itu.no
[7]
Jackson, R. L., Winn, W. Collaboration and learning in immersive virtual environments. Proc. CSCL (1999), 260--264.
[8]
Jackson, R. L., Fagan, E. Collaboration and learning within immersive virtual reality. Proc. CVE'2000, ACM press (2000), 83--92.
[9]
Krange, I., Larsen, A., Fjuk, A., Ludvigsen, S. Describing construction of knowledge through identification of collaboration patterns in 3D learning environments. Proc. CSCL 2002, 82--91.
[10]
Larsen, A., Krange, I. Analysing learning and collaboration in distributed 3D learning environments. Proc. E-CSCL (2001), 674--675.
[11]
Middleton, T. Applications of virtual reality to learning. Interact. Learn. int. 8 (1992), 253--257.
[12]
Roberts, L. Controversial from the start. Science 291 (2001), 1182--1188.
[13]
Salzman, M. C., Dede, C., Loftin, B., Chen, J. A model for understanding how virtual reality aids complex conceptual learning. Presence 8 (1999), 293--316.
[14]
Winn, W., Jackson, R. Fourteen propositions about educational uses of virtual reality. Educational technology 39 (1999), 5--14.
[15]
Youngblut, C. Educational uses of virtual reality technology. Document D-2128, Institute for Defense Analyses, Alexandria, USA (1998). Also available online from http://www.hitl.washington.edu/research/knowledge_base/virtual-worlds/

Cited By

View all
  • (2018)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesVirtual and Augmented Reality10.4018/978-1-5225-5469-1.ch051(1088-1106)Online publication date: 2018
  • (2016)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesHandbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning10.4018/978-1-5225-0125-1.ch010(243-261)Online publication date: 2016
  • (2009)Bringing integrated multimedia content into virtual reality environmentsTransactions on Edutainment III10.5555/2172394.2172415(219-230)Online publication date: 1-Jan-2009
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction
October 2004
472 pages
ISBN:1581138571
DOI:10.1145/1028014
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2004

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. CVE
  2. DNA
  3. VR
  4. collaborative learning
  5. design
  6. field study

Qualifiers

  • Article

Conference

NordiCHI04
NordiCHI04: NordiCHI 2004
October 23 - 27, 2004
Tampere, Finland

Acceptance Rates

Overall Acceptance Rate 379 of 1,572 submissions, 24%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)1
  • Downloads (Last 6 weeks)0
Reflects downloads up to 23 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2018)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesVirtual and Augmented Reality10.4018/978-1-5225-5469-1.ch051(1088-1106)Online publication date: 2018
  • (2016)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesHandbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning10.4018/978-1-5225-0125-1.ch010(243-261)Online publication date: 2016
  • (2009)Bringing integrated multimedia content into virtual reality environmentsTransactions on Edutainment III10.5555/2172394.2172415(219-230)Online publication date: 1-Jan-2009
  • (2009)Bringing Integrated Multimedia Content into Virtual Reality EnvironmentsTransactions on Edutainment III10.1007/978-3-642-11245-4_19(219-230)Online publication date: 2009
  • (2008)OGRE-MultimediaProceedings of the 12th international conference on Knowledge-Based Intelligent Information and Engineering Systems, Part III10.1007/978-3-540-85567-5_58(465-472)Online publication date: 3-Sep-2008
  • (undefined)Information Technology Literacy: Learning and TeachingSSRN Electronic Journal10.2139/ssrn.893541

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media