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Transcendent experience in the use of computer-based media

Published: 23 October 2004 Publication History

Abstract

If interactive computer media is engaging and immersive, it may trigger similar feelings that people experience when they, for example, are wandering in nature, participating in high-risk sports or listening music. These experiences have been often characterized by words like 'transcendence', 'peak experience' and 'spiritual experience'. We conducted an experimental study in which the participants rated their feelings of transcendence after browsing and navigating through a hypertext or watching a film. The results showed that different types of media stimuli elicited different degrees of transcendence. It also seemed to be that the more immersive the stimulus was the higher the sense of transcendence the participants experienced. Both individual characteristics of users (i.e., the ability to focus on enjoyable activities) and properties of media stimuli (i.e., sensory engagement, sensory fidelity and interactivity) seemed to contribute to rated transcendence.

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cover image ACM Other conferences
NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction
October 2004
472 pages
ISBN:1581138571
DOI:10.1145/1028014
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2004

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Author Tags

  1. flow
  2. interactive media
  3. peak experience
  4. presence
  5. transcendence

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NordiCHI04
NordiCHI04: NordiCHI 2004
October 23 - 27, 2004
Tampere, Finland

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Overall Acceptance Rate 379 of 1,572 submissions, 24%

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  • (2023)Evaluating the viewer experience of interactive virtual reality moviesVirtual Reality10.1007/s10055-023-00864-227:4(3181-3190)Online publication date: 3-Oct-2023
  • (2020)Digital Technology, Meditative and Contemplative Practices, and Transcendent ExperiencesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376356(1-14)Online publication date: 21-Apr-2020
  • (2019)Let Us Say What We MeanExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3310426(1-10)Online publication date: 2-May-2019
  • (2019)Gamification inducing creative ideation: a parallel mediation modelBehaviour & Information Technology10.1080/0144929X.2019.163564639:9(970-994)Online publication date: 30-Jun-2019
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  • (2015)Modeling and analyzing the topicality of art imagesJournal of the Association for Information Science and Technology10.1002/asi.2328166:8(1616-1644)Online publication date: 1-Aug-2015
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