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Benefits of using socially-relevant projects in computer science and engineering education

Published: 01 March 2004 Publication History
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    In an attempt to bridge a local technology gap, potentially provide software to health care organizations serving the needs of handicapped clients in the Western NY area, and provide innovative and interesting projects for our capstone design classes, the Computer Science and Engineering department at the University at Buffalo (SUNY) began soliciting projects from local organizations in need. The projects have been integrated into required senior-level undergraduate courses. The practical benefits of project experience on student education, and the benefits of providing useful software to the target organizations, were anticipated, but the experiences have proven to be much more. Students have responded with intensity and philanthropy. The clients have participated in the classroom experience as both recipients and teachers. The program has rescued students at academic risk, and the school is enjoying an enhanced reputation in the community. This paper explores positive and cautionary issues regarding the effort.

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    Cited By

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    • (2023)CISing Up Service Learning: A Systematic Review of Service Learning Experiences in Computer and Information ScienceACM Transactions on Computing Education10.1145/361077623:3(1-56)Online publication date: 12-Sep-2023
    • (2022)Investigating Impacts of STARS Program Components on Persistence in Computing for Black and White College Students2022 Conference on Research in Equitable and Sustained Participation in Engineering, Computing, and Technology (RESPECT)10.1109/RESPECT55273.2022.00013(23-30)Online publication date: 23-May-2022
    • (2021)Supporting Pharmaceutical Healthcare OutreachProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432470(376-382)Online publication date: 3-Mar-2021
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    1. Benefits of using socially-relevant projects in computer science and engineering education

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      Published In

      cover image ACM SIGCSE Bulletin
      ACM SIGCSE Bulletin  Volume 36, Issue 1
      March 2004
      501 pages
      ISSN:0097-8418
      DOI:10.1145/1028174
      Issue’s Table of Contents
      • cover image ACM Conferences
        SIGCSE '04: Proceedings of the 35th SIGCSE technical symposium on Computer science education
        March 2004
        544 pages
        ISBN:1581137982
        DOI:10.1145/971300
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 01 March 2004
      Published in SIGCSE Volume 36, Issue 1

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      Author Tags

      1. socially-relevant projects
      2. software engineering

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      Cited By

      View all
      • (2023)CISing Up Service Learning: A Systematic Review of Service Learning Experiences in Computer and Information ScienceACM Transactions on Computing Education10.1145/361077623:3(1-56)Online publication date: 12-Sep-2023
      • (2022)Investigating Impacts of STARS Program Components on Persistence in Computing for Black and White College Students2022 Conference on Research in Equitable and Sustained Participation in Engineering, Computing, and Technology (RESPECT)10.1109/RESPECT55273.2022.00013(23-30)Online publication date: 23-May-2022
      • (2021)Supporting Pharmaceutical Healthcare OutreachProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432470(376-382)Online publication date: 3-Mar-2021
      • (2021)A technological bridge to equity: how VR designed through culturally relevant principles impact students appreciation of scienceLearning, Media and Technology10.1080/17439884.2021.194842746:4(564-584)Online publication date: 2-Jul-2021
      • (2017)Perceived status and valueIndustry and Higher Education10.1177/095042221770544331:4(215-226)Online publication date: 25-Apr-2017
      • (2013)IntroductionEngineering Education for Social Justice10.1007/978-94-007-6350-0_1(3-15)Online publication date: 25-Mar-2013
      • (2011)A survey of computer science capstone course literatureComputer Science Education10.1080/08993408.2011.60611821:3(201-267)Online publication date: Sep-2011
      • (2010)A Process Approach to Manage the Security of the Communication Systems with Risk Analysis Based on Epidemiological ModelProceedings of the 2010 Fifth International Conference on Systems and Networks Communications10.1109/ICSNC.2010.32(166-171)Online publication date: 22-Aug-2010
      • (2010)Applying service learning to computer science: attracting and engaging under-represented studentsComputer Science Education10.1080/08993408.2010.49216420:3(169-180)Online publication date: Sep-2010
      • (2007)Introducing Accessibility Requirements through External Stakeholder Utilization in an Undergraduate Requirements Engineering CourseProceedings of the 29th international conference on Software Engineering10.1109/ICSE.2007.46(736-743)Online publication date: 24-May-2007
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