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Tangible NURBS-curve manipulation techniques using graspable handles on a large display

Published: 24 October 2004 Publication History

Abstract

This paper presents tangible interaction techniques for fine-tuning one-to-one scale NURBS curves on a large display for automotive design. We developed a new graspable handle with a transparent groove that allows designers to manipulate virtual curves on a display screen directly. The use of the proposed handle leads naturally to a rich vocabulary of terms describing interaction techniques that reflect existing shape styling methods. A user test raised various issues related to the graspable user interface, two-handed input, and large-display interaction.

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  • (2024)Bimanual Interactions for Surfacing Curve Networks in VRExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650988(1-7)Online publication date: 11-May-2024
  • (2022)WireSketch: Bimanual Interactions for 3D Curve Networks in VRAdjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526114.3558726(1-3)Online publication date: 29-Oct-2022
  • (2019)Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?Multimodal Technologies and Interaction10.3390/mti30300633:3(63)Online publication date: 17-Sep-2019
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cover image ACM Conferences
UIST '04: Proceedings of the 17th annual ACM symposium on User interface software and technology
October 2004
312 pages
ISBN:1581139578
DOI:10.1145/1029632
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 24 October 2004

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Author Tags

  1. NURBS-curve manipulation
  2. automotive design
  3. graspable handle
  4. graspable user interface
  5. large display
  6. two-handed input

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Overall Acceptance Rate 561 of 2,567 submissions, 22%

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Cited By

View all
  • (2024)Bimanual Interactions for Surfacing Curve Networks in VRExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650988(1-7)Online publication date: 11-May-2024
  • (2022)WireSketch: Bimanual Interactions for 3D Curve Networks in VRAdjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526114.3558726(1-3)Online publication date: 29-Oct-2022
  • (2019)Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?Multimodal Technologies and Interaction10.3390/mti30300633:3(63)Online publication date: 17-Sep-2019
  • (2014)A design space for three-dimensional curve editionProceedings of the 26th Conference on l'Interaction Homme-Machine10.1145/2670444.2670454(105-112)Online publication date: 28-Oct-2014
  • (2009)IMMIView: a multi-user solution for design review in real-timeJournal of Real-Time Image Processing10.1007/s11554-009-0141-15:2(91-107)Online publication date: 17-Nov-2009
  • (2009)An haptic-based immersive environment for shape analysis and modellingJournal of Real-Time Image Processing10.1007/s11554-009-0139-85:2(73-90)Online publication date: 12-Nov-2009
  • (2008)Reality-based interactionProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1357054.1357089(201-210)Online publication date: 6-Apr-2008
  • (2006)symSplineProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1124772.1124825(349-358)Online publication date: 22-Apr-2006

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