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Adapting cots games for military simulation

Published: 16 June 2004 Publication History

Abstract

The interactive digital medium of computer games holds promise for application in the realm of military simulation. This paper presents the Defence Science & Technology Agency (DSTA) and Singapore Armed Forces' (SAF) initiative to leverage on commercial computer games for military applications, how several SAF schools have adopted modified commercial games to enhance classroom instruction, and our future plans to extend the use of games in the SAF.

References

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Reuters. Video game hones US soldiers' fighting skills, The Straits Times, May 17 2003.
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Riddell, R. 1997. Doom Goes to War, Wired Magazine, 5.04.
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Roth, P. 'America's Army' is Big Hit, And Not Just with Civilians, Wall Street Journal, May 16 2003.
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Smed, J. and Hakonen, H. 2003. Towards a Definition of a Computer Game, TUCS Technical Report, No. 553.
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cover image ACM Conferences
VRCAI '04: Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
June 2004
493 pages
ISBN:1581138849
DOI:10.1145/1044588
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 June 2004

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Author Tags

  1. games
  2. military simulation
  3. training

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Overall Acceptance Rate 51 of 107 submissions, 48%

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  • (2023)SIS-ASTROS: An Integrated Simulation Environment for the Artillery Saturation Rocket System (ASTROS)Simulation and Modeling Methodologies, Technologies and Applications10.1007/978-3-031-43824-0_3(36-65)Online publication date: 1-Oct-2023
  • (2019)Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual RealityHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_42(699-708)Online publication date: 2-Sep-2019
  • (2015)Evaluation of User Experience in Interaction with Computer GamesDesign, User Experience, and Usability: Interactive Experience Design10.1007/978-3-319-20889-3_26(271-282)Online publication date: 21-Jul-2015
  • (2014)Virtual WorldsInventive Approaches for Technology Integration and Information Resources Management10.4018/978-1-4666-6256-8.ch008(162-212)Online publication date: 2014
  • (2014)A multi-user virtual laboratory environment for gear train designComputer Applications in Engineering Education10.1002/cae.2157322:4(788-802)Online publication date: 1-Dec-2014
  • (2013)Improving the Impact and Return of Investment of Game-Based LearningInternational Journal of Virtual and Personal Learning Environments10.4018/jvple.20130101014:1(1-15)Online publication date: 1-Jan-2013
  • (2013)The Effectiveness of Narrative Pre-Experiences for Creating Context in Military TrainingSimulation & Gaming10.1177/104687811347534144:4(514-522)Online publication date: 21-Feb-2013
  • (2012)Getting Real About Virtual WorldsInternational Journal of Virtual Communities and Social Networking10.4018/jvcsn.20120701014:3(1-46)Online publication date: 1-Jul-2012
  • (2012)Encouraging Engagement in Game-Based LearningDevelopments in Current Game-Based Learning Design and Deployment10.4018/978-1-4666-1864-0.ch002(17-26)Online publication date: 31-Jul-2012
  • (2012)Encouraging Engagement in Game-Based LearningE-Marketing10.4018/978-1-4666-1598-4.ch052(878-887)Online publication date: 2012
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