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Effects of network delay on a collaborative motor task with telehaptic and televisual feedback

Published: 16 June 2004 Publication History

Abstract

The incorporation of haptic interfaces into collaborative virtual environments is challenging when the users are geographically distributed. Reduction of latency is essential for maintaining realism, causality and the sense of co-presence in collaborative virtual environments during closely-coupled haptic tasks. In this study we consider the effects of varying amounts of simulated constant delay on the performance of a simple collaborative haptic task. The task was performed with haptic feedback alone or with visual feedback alone. Subjects were required to make a coordinated movement of their haptic displays as rapidly as possible, while maintaining a target simulated spring force between their end effector and that of their collaborator. Increasing simulated delay resulted in a decrease in performance, either in deviation from target spring force and in increased time to complete the task. At large latencies, there was evidence of dissociation between the states of the system that was observed by each of the collaborating users. This confirms earlier anecdotal evidence that users can be essentially seeing qualitatively different simulations with typical long distance network delays.

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cover image ACM Conferences
VRCAI '04: Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
June 2004
493 pages
ISBN:1581138849
DOI:10.1145/1044588
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 16 June 2004

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Author Tags

  1. collaborative virtual environments
  2. delay
  3. haptics
  4. teleoperation
  5. virtual environments

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  • (2017)Effects of visual and haptic latency on touchscreen interaction: A case study using painting task2017 IEEE World Haptics Conference (WHC)10.1109/WHC.2017.7989894(159-164)Online publication date: Jun-2017
  • (2013)Visual and force feedback time-delays change telepresence: Quantitative evidence from crossmodal congruecy task2013 World Haptics Conference (WHC)10.1109/WHC.2013.6548472(577-582)Online publication date: Apr-2013
  • (2013)Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments2013 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2013.6550192(23-30)Online publication date: Mar-2013
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  • (2010)Managing workload in human-robot interactionComputers in Human Behavior10.1016/j.chb.2010.03.01026:5(840-856)Online publication date: 1-Sep-2010
  • (2009)An adaptive multiplexer for multi-modal data communication2009 IEEE International Workshop on Haptic Audio visual Environments and Games10.1109/HAVE.2009.5356121(111-116)Online publication date: Nov-2009
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  • (2008)Evaluating ALPHAN with Multi-user CollaborationProceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications10.1109/DS-RT.2008.23(181-186)Online publication date: 27-Oct-2008
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