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Determining text readability over textured backgrounds in augmented reality systems

Published: 16 June 2004 Publication History

Abstract

This paper concerns the application of pattern classification techniques to the domain of augmented reality. In many augmented reality applications, one of the ways in which information is presented to the user is to place a text label over the area of interest. However, if this information is placed over very busy and textured backgrounds, this can affect the readability of the text. The goal of this work was to identify methods of quantitatively describing conditions under which such text would be readable or unreadable. We used texture properties and other visual features to predict if a text placed on a particular background would be readable or not. Based on these features, a supervised classifier was built that was trained using data collected from human subjects judgement of text readability. Using a rather small training set of about 400 human evaluations over 50 heterogeneous textures the system is able to achieve a correct classification rate of over 85%.

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Cited By

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  • (2024)Text readability in augmented reality: a multivocal literature reviewVirtual Reality10.1007/s10055-024-00949-628:1Online publication date: 4-Mar-2024
  • (2022)A Lab-Based Investigation of Reaction Time and Reading Performance using Different In-Vehicle Reading Interfaces during Self-DrivingProceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3543174.3545254(96-107)Online publication date: 17-Sep-2022
  • (2021)Minimal AR: visual asset optimization for the authoring of augmented reality work instructions in manufacturingThe International Journal of Advanced Manufacturing Technology10.1007/s00170-021-08449-6Online publication date: 30-Nov-2021
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    cover image ACM Conferences
    VRCAI '04: Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
    June 2004
    493 pages
    ISBN:1581138849
    DOI:10.1145/1044588
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 16 June 2004

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    Author Tags

    1. Gabor filter
    2. augmented reality
    3. pattern recognition
    4. text readability
    5. texture analysis

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    Cited By

    View all
    • (2024)Text readability in augmented reality: a multivocal literature reviewVirtual Reality10.1007/s10055-024-00949-628:1Online publication date: 4-Mar-2024
    • (2022)A Lab-Based Investigation of Reaction Time and Reading Performance using Different In-Vehicle Reading Interfaces during Self-DrivingProceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3543174.3545254(96-107)Online publication date: 17-Sep-2022
    • (2021)Minimal AR: visual asset optimization for the authoring of augmented reality work instructions in manufacturingThe International Journal of Advanced Manufacturing Technology10.1007/s00170-021-08449-6Online publication date: 30-Nov-2021
    • (2021)Virtual Annotations as Assistance for Construction Equipment TeleoperationProceedings of the 24th International Symposium on Advancement of Construction Management and Real Estate10.1007/978-981-15-8892-1_83(1177-1188)Online publication date: 8-Jun-2021
    • (2020)Comparing World and Screen Coordinate Systems in Optical See-Through Head-Mounted Displays for Text Readability while Walking2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR50242.2020.00093(649-658)Online publication date: Nov-2020
    • (2020)Semantic-aware label placement for augmented reality in street viewThe Visual Computer10.1007/s00371-020-01939-wOnline publication date: 2-Aug-2020
    • (2019)Estimating Visibility of Annotations for View Management in Spatial Augmented Reality Based on Machine-Learning TechniquesSensors10.3390/s1904093919:4(939)Online publication date: 22-Feb-2019
    • (2015)Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural TasksProceedings of the Second International Conference on Augmented and Virtual Reality - Volume 925410.1007/978-3-319-22888-4_38(490-497)Online publication date: 31-Aug-2015
    • (2013)View management for driver assistance in an HMD2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2013.6671828(1-6)Online publication date: Oct-2013
    • (2012)Basic Perception in Head-Worn Augmented Reality DisplaysHuman Factors in Augmented Reality Environments10.1007/978-1-4614-4205-9_3(35-65)Online publication date: 14-Aug-2012
    • Show More Cited By

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