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Navigation models for a flexible, multi-mode VR navigation framework

Published: 16 June 2004 Publication History

Abstract

Navigation is a key issue for Virtual Reality (VR) applications because it forms an integral part of the feeling of presence, which should be conveyed by VR applications. This paper presents several VR navigation modes which are useful for orientation and interaction in Virtual Environments (VEs). Due to the existence of different kinds of applications several navigation modes are required.

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Bowman, D. A., Davis, E., Badre, A., and Hodges, L. F. 1999. Maintaining spatial orientation during travel in an immersive virtual environment. Presence: Teleoperators and Virtual Environments 8, 6, 618--631.
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Cited By

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  • (2022)Navigation and Speed Regulation Aimed at Travel through Immersive Virtual Environments: A Review2022 IEEE International Conference on Current Development in Engineering and Technology (CCET)10.1109/CCET56606.2022.10080751(1-6)Online publication date: 23-Dec-2022
  • (2021)Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310650427:11(4300-4310)Online publication date: Nov-2021
  • (2019)Improved Automatic Speed Control for 3D NavigationAdvances in Computer Graphics10.1007/978-3-030-22514-8_23(278-290)Online publication date: 12-Jun-2019
  • Show More Cited By

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cover image ACM Conferences
VRCAI '04: Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
June 2004
493 pages
ISBN:1581138849
DOI:10.1145/1044588
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 June 2004

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Author Tags

  1. navigation models
  2. navigation techniques
  3. virtual reality navigation

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Overall Acceptance Rate 51 of 107 submissions, 48%

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Cited By

View all
  • (2022)Navigation and Speed Regulation Aimed at Travel through Immersive Virtual Environments: A Review2022 IEEE International Conference on Current Development in Engineering and Technology (CCET)10.1109/CCET56606.2022.10080751(1-6)Online publication date: 23-Dec-2022
  • (2021)Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310650427:11(4300-4310)Online publication date: Nov-2021
  • (2019)Improved Automatic Speed Control for 3D NavigationAdvances in Computer Graphics10.1007/978-3-030-22514-8_23(278-290)Online publication date: 12-Jun-2019
  • (2017)What Does the Eye Want? An Investigation of Interface Parameters to Ensure Intuitive Gaze-Controlled Interactions for Multidimensional InputsAdvances in Usability and User Experience10.1007/978-3-319-60492-3_1(3-14)Online publication date: 24-Jun-2017
  • (2014)Adaptive navigation for virtual environments2014 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2014.7027325(123-126)Online publication date: Mar-2014
  • (2006)inVRsProceedings of the Second international conference on High Performance Computing and Communications10.1007/11847366_92(894-904)Online publication date: 13-Sep-2006
  • (2005)Tools for collaborative VR application developmentProceedings of the 5th international conference on Computational Science - Volume Part III10.1007/11428862_49(350-358)Online publication date: 22-May-2005

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