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Agile development in computer science education: practices and prognosis

Published: 23 February 2005 Publication History

Abstract

Agile approaches to software development share a particular set of values [2,4]:
Individuals and interactions over processes and tools.
Working software over comprehensive documentation.
Customer collaboration over contract negotiation.
Responding to change over following a plan.
Many agile methodologies were developed in response to so-called disciplined methodologies that emphasize detailed documentation and formal processes, and that are often associated with ISO compliance or the CMM. However, there is growing recognition that both agile and disciplined approaches have advantages, and that often a combination can be very effective [1].Many faculty are exploring and experimenting with ways to integrate agile concepts and practices into academic programs in areas such as computer science, software engineering, and information systems. This special session will help us work together in agile ways to better understand the importance and role(s) of agile concepts and practices, successful ways to incorporate them in academic settings, potential pitfalls, and key questions that should be explored further. We want to gather input from a wide range of people in different sub-disciplines and programs.We will begin with a very brief overview of agile concepts and practices, followed by brief statements from each of the five speakers, to give other participants a sense of the range of possibilities (25 min). Next, we will poll participants to identify a set of topics within agility that they want to discuss further (5 min). Participants will then gather into subgroups for each topic, and each subgroup will identify best practices, interesting ideas, and open questions for that topic (30-35 min). Each subgroup will then give a brief report to the entire group, and we will conclude with a few minutes of general discussion (10-15 min).

References

[1]
Boehm, B. and Turner, R. Balancing Agility and Discipline: A Guide for the Perplexed. Addison Wesley, 2003.
[2]
Cockburn, A. Agile Software Development. Addison Wesley (2003).
[3]
Fitnesse. http://www.fitnesse.org Highsmith, J. Agile Software Development Ecosystems. Addison Wesley (2002).

Cited By

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  • (2023)Strengthening Sustainability in Agile Education: Using Client-Sponsored Projects to Cultivate Agile TalentsSustainability10.3390/su1511859815:11(8598)Online publication date: 25-May-2023
  • (2009)Increasing team collaboration using a mobile device-based communication toolProceedings of the 47th annual ACM Southeast Conference10.1145/1566445.1566521(1-2)Online publication date: 19-Mar-2009
  • (2019)Impact of using Agile Methods in Software Engineering Education: A Case Study2019 6th International Conference on Control, Decision and Information Technologies (CoDIT)10.1109/CoDIT.2019.8820377(1986-1991)Online publication date: Apr-2019
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Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 37, Issue 1
2005
562 pages
ISSN:0097-8418
DOI:10.1145/1047124
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '05: Proceedings of the 36th SIGCSE technical symposium on Computer science education
    February 2005
    610 pages
    ISBN:1581139977
    DOI:10.1145/1047344
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 February 2005
Published in SIGCSE Volume 37, Issue 1

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Author Tags

  1. XP
  2. agility
  3. curriculum
  4. development
  5. methodology
  6. process
  7. software

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Cited By

View all
  • (2023)Strengthening Sustainability in Agile Education: Using Client-Sponsored Projects to Cultivate Agile TalentsSustainability10.3390/su1511859815:11(8598)Online publication date: 25-May-2023
  • (2009)Increasing team collaboration using a mobile device-based communication toolProceedings of the 47th annual ACM Southeast Conference10.1145/1566445.1566521(1-2)Online publication date: 19-Mar-2009
  • (2019)Impact of using Agile Methods in Software Engineering Education: A Case Study2019 6th International Conference on Control, Decision and Information Technologies (CoDIT)10.1109/CoDIT.2019.8820377(1986-1991)Online publication date: Apr-2019
  • (2017)Agile software development methods practise in computer science education: Adoption and recommendations in Tanzania2017 IST-Africa Week Conference (IST-Africa)10.23919/ISTAFRICA.2017.8102324(1-9)Online publication date: May-2017
  • (2014)Self-organized learning in software factoryAgile Processes in Software Engineering and Extreme Programming10.5555/2813544.2813553(126-142)Online publication date: 26-May-2014
  • (2014)Self-organized Learning in Software Factory: Experiences and Lessons LearnedAgile Processes in Software Engineering and Extreme Programming10.1007/978-3-319-06862-6_9(126-142)Online publication date: 2014
  • (2011)An Educational Testbed for the Computational Analysis of Collaboration in Early Stages of Software Development ProcessesProceedings of the 2011 44th Hawaii International Conference on System Sciences10.1109/HICSS.2011.50(1-10)Online publication date: 4-Jan-2011
  • (2007)Becoming Agile using Service Learning in the Software Engineering CourseProceedings of the AGILE 200710.1109/AGILE.2007.18(121-127)Online publication date: 13-Aug-2007

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