Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1056808.1056911acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Wizard of Oz interfaces for mixed reality applications

Published: 02 April 2005 Publication History

Abstract

One important tool for developing complex interactive applications is "Wizard of Oz "(WOz)simulation.WOz simulation allows design concepts,content and partially completed applications to be tested on users without the need to first create a completely working system.In this paper we discuss the integration of wizard interface tools into a Mixed Reality (MR)design environment and show how easier creation and evolution of wizard interfaces can lead to an expanded role for WOz-based testing during the design evolution of MR experiences.We share our experiences designing an audio experience in an historic site,and illustrate the evolution of the wizard interfaces alongside the user experience

References

[1]
Koleva, B., Adams, M., Taylor, I., Benford, S., Fraser, M., Greenhalgh, C., Schnådelbach, H., vom Lehn, D., Heath C., Row-Farr, J.(Nottingham and Blast Theory)"Orchestrating a Mixed Reality Performance "In ACM Conf. on Computer-Human Interaction (CHI '01), 2001, pp 38--45.
[2]
Greenberg, S., Fitchett, C., "Phidgets: Easy Development of Physical Interfaces through Physical Widgets, "In ACM Symp. on User Interface Software and Technology (UIST '01), 2001, pp 209--218.
[3]
Klemmer, S., Sinha A., Chen J., Landay J., Aboobaker N., Wang A., "SUEDE: A Wizard of Oz Prototyping Tool for Speech User Interfaces," In ACM Symp.on User Interface Software and Technology (UIST '00), 2000, pp 1--10.
[4]
Li, Y., Hong,J., and Landay J. "Topiary: A Tool for Prototyping Location- Enhanced Applications, "In ACM Symp. on User Interface Software and Technology (UIST '04), 2004, pp 217--226.
[5]
MacIntyre, B., Gandy, M., Dow,S., Bolter, J.D., "DART:A Toolkit for Rapid Design Exploration of Augmented Reality Experiences ", In ACM Symp. on User Interface Software and Technology (UIST '04), 2004, pp 197--206.
[6]
Maulsby D., Greenberg S., Mander R., "Prototyping an Intelligent Agent through Wizard of Oz ", In ACM Conf. on Human Factors in Computing Systems (InterCHI '93), 1993,pp 277--284.

Cited By

View all
  • (2024)TableCanvas: Remote Open-Ended Play in Physical-Digital EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635255(1-7)Online publication date: 11-Feb-2024
  • (2024)Pervasive GamesEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_73(1376-1383)Online publication date: 5-Jan-2024
  • (2023)Wizard of Oz Prototyping for Interactive Spatial Augmented Reality in HCI EducationExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3573861(1-10)Online publication date: 19-Apr-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
April 2005
1358 pages
ISBN:1595930027
DOI:10.1145/1056808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 April 2005

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Wizard of Oz
  2. authoring
  3. design tools
  4. experience design
  5. mixed reality
  6. prototyping
  7. ubiquitous computing

Qualifiers

  • Article

Conference

CHI05
Sponsor:

Acceptance Rates

Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)57
  • Downloads (Last 6 weeks)7
Reflects downloads up to 18 Aug 2024

Other Metrics

Citations

Cited By

View all
  • (2024)TableCanvas: Remote Open-Ended Play in Physical-Digital EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635255(1-7)Online publication date: 11-Feb-2024
  • (2024)Pervasive GamesEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_73(1376-1383)Online publication date: 5-Jan-2024
  • (2023)Wizard of Oz Prototyping for Interactive Spatial Augmented Reality in HCI EducationExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3573861(1-10)Online publication date: 19-Apr-2023
  • (2023)UnMapped: Leveraging Experts’ Situated Experiences to Ease Remote Guidance in Collaborative Mixed RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581444(1-20)Online publication date: 19-Apr-2023
  • (2023)Could Socially Interactive Architectural Robotics Promote Restorative Environments?International Journal of Social Robotics10.1007/s12369-023-01040-x16:5(919-936)Online publication date: 25-Aug-2023
  • (2023)AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View with Remote UsersHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42280-5_1(3-19)Online publication date: 25-Aug-2023
  • (2023)How Do We Want to Interact with Robotic Environments? User Preferences for Embodied Interactions from Pushbuttons to AIDisruptive Technologies: The Convergence of New Paradigms in Architecture10.1007/978-3-031-14160-7_3(25-44)Online publication date: 3-May-2023
  • (2022)Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual reality.Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501316(1-13)Online publication date: 13-Feb-2022
  • (2022)Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz methodDigital Creativity10.1080/14626268.2022.203971633:1(49-63)Online publication date: 22-Feb-2022
  • (2021)A Tool for Monitoring and Controlling Standalone Immersive HCI ExperimentsAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3474349.3480217(20-22)Online publication date: 10-Oct-2021
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media