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Exploring XCS in multiagent environments

Published: 25 June 2005 Publication History

Abstract

This paper investigates the adaptability of XCS in four different multiagent environments. The environments are realized in a simplified soccer game, and they include (1) single-agent environment, (2) multiagent environment with an opponent, (3) multiagent environment with a teammate, (4) multiagent environment with both an opponent and a teammate. Although XCS generally seems inferior to strength-based XCS in such stochastic environments, experimental results in a specific stochastic environment show that XCS is superior to strength-based XCS. Furthermore, XCS with profit sharing is more effective than one using the bucket brigade in multiagent environments.

References

[1]
T. Kovacs. XCS's strength-based twin. Part I. In Learning Classifier Systems, volume LNCS 2661, pages 61--80. Springer, 2003.
[2]
K. Miyazaki, M. Yamamura, and S. Kobayashi. On the rationality of profit sharing in reinforcement learning. In Proceedings of the 3rd International Conference on Fuzzy Logic, Neural Nets and Soft Computing, pages 285--288, 1994.
[3]
S. Wilson. Classifier fitness based on accuracy. Evolutionary Computation, 3(2):149--175, 1995.

Cited By

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  • (2021)A Coordinated Air Defense Learning System Based on Immunized Classifier SystemsSymmetry10.3390/sym1302027113:2(271)Online publication date: 5-Feb-2021
  • (2019)Reinforcement Learning with an Extended Classifier System in Zero-sum Markov Games2019 IEEE International Conference on Agents (ICA)10.1109/AGENTS.2019.8929148(44-49)Online publication date: Oct-2019
  • (2017)Classifier systems with native fuzzy logic control operationProceedings of the Genetic and Evolutionary Computation Conference Companion10.1145/3067695.3082487(1341-1348)Online publication date: 15-Jul-2017
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  1. Exploring XCS in multiagent environments

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    cover image ACM Conferences
    GECCO '05: Proceedings of the 7th annual workshop on Genetic and evolutionary computation
    June 2005
    431 pages
    ISBN:9781450378000
    DOI:10.1145/1102256
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 25 June 2005

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    Author Tags

    1. bucket brigade
    2. learning classifier system
    3. multiagent
    4. profit sharing

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    Overall Acceptance Rate 1,669 of 4,410 submissions, 38%

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    Cited By

    View all
    • (2021)A Coordinated Air Defense Learning System Based on Immunized Classifier SystemsSymmetry10.3390/sym1302027113:2(271)Online publication date: 5-Feb-2021
    • (2019)Reinforcement Learning with an Extended Classifier System in Zero-sum Markov Games2019 IEEE International Conference on Agents (ICA)10.1109/AGENTS.2019.8929148(44-49)Online publication date: Oct-2019
    • (2017)Classifier systems with native fuzzy logic control operationProceedings of the Genetic and Evolutionary Computation Conference Companion10.1145/3067695.3082487(1341-1348)Online publication date: 15-Jul-2017
    • (2013)Influence of Organizational Learning for Multi-Agent Simulation based on an Adaptive Classifier SystemIEEJ Transactions on Electronics, Information and Systems10.1541/ieejeiss.133.1752133:9(1752-1761)Online publication date: 2013
    • (2010)Adaption of XCS to multi-learner predator/prey scenariosProceedings of the 12th annual conference on Genetic and evolutionary computation10.1145/1830483.1830669(1015-1022)Online publication date: 7-Jul-2010

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