Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1103900.1103932acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

The elements of nature: interactive and realistic techniques

Published: 08 August 2004 Publication History

Abstract

This updated course on simulating natural phenomena will cover the latest research and production techniques for simulating most of the elements of nature. The presenters will provide movie production, interactive simulation, and research perspectives on the difficult task of photorealistic modeling, rendering, and animation of natural phenomena. The course offers a nice balance of the latest interactive graphics hardware-based simulation techniques and the latest physics-based simulation techniques. Interactive implementations and approximations of complex physics-based simulations will be presented, as well as procedural approximations and combined hybrid techniques. Interactive demonstrations and discussions of implementation details impart a working knowledge of these techniques that can't be acquired by reading papers on the topics.

Cited By

View all
  • (2021)Mathematical Modeling of Sea Surface for the Purpose of Real-time Radar Signal Simulation2021 Radiation and Scattering of Electromagnetic Waves (RSEMW)10.1109/RSEMW52378.2021.9494042(405-408)Online publication date: 28-Jun-2021
  • (2010)Dynamic cloud simulation using cellular automata and texture splattingProceedings of the 2010 Summer Computer Simulation Conference10.5555/1999416.1999450(270-277)Online publication date: 11-Jul-2010
  • (2010)Lattice methods for fluid animation in gamesComputers in Entertainment10.1145/1658866.16588757:4(1-29)Online publication date: 1-Jan-2010
  • Show More Cited By
  1. The elements of nature: interactive and realistic techniques

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SIGGRAPH '04: ACM SIGGRAPH 2004 Course Notes
    August 2004
    6109 pages
    ISBN:9781450378017
    DOI:10.1145/1103900
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 August 2004

    Permissions

    Request permissions for this article.

    Check for updates

    Qualifiers

    • Article

    Conference

    SIGGRAPH04
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)21
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 26 Sep 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2021)Mathematical Modeling of Sea Surface for the Purpose of Real-time Radar Signal Simulation2021 Radiation and Scattering of Electromagnetic Waves (RSEMW)10.1109/RSEMW52378.2021.9494042(405-408)Online publication date: 28-Jun-2021
    • (2010)Dynamic cloud simulation using cellular automata and texture splattingProceedings of the 2010 Summer Computer Simulation Conference10.5555/1999416.1999450(270-277)Online publication date: 11-Jul-2010
    • (2010)Lattice methods for fluid animation in gamesComputers in Entertainment10.1145/1658866.16588757:4(1-29)Online publication date: 1-Jan-2010
    • (2010)Rain Scene Animation through Particle Systems and Surface Flow Simulation by SPHProceedings of the 2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images10.1109/SIBGRAPI.2010.42(255-262)Online publication date: 30-Aug-2010
    • (2009)GPU Based Fluid Animation over Elastic Surface ModelsProceedings of the 2009 VIII Brazilian Symposium on Games and Digital Entertainment10.1109/SBGAMES.2009.13(32-43)Online publication date: 8-Oct-2009
    • (2007)Computer GamesWiley Encyclopedia of Computer Science and Engineering10.1002/9780470050118.ecse683Online publication date: 14-Dec-2007
    • (2006)Design of a simulation of atmospheric sunbeamsProceedings of the 10th WSEAS international conference on Computers10.5555/1981848.1982081(1267-1272)Online publication date: 13-Jul-2006
    • (2006)Exploiting perception in high-fidelity virtual environments (Additional presentations from the 24th course are available on the citation page)ACM SIGGRAPH 2006 Courses10.1145/1185657.1185814(1-es)Online publication date: 30-Jul-2006
    • (2006)A Trajectory-Preserving Synchronization Method for Collaborative VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2006.11412:5(989-996)Online publication date: 1-Sep-2006

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media