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Sound intensity gradients in an ambient intelligence audio display

Published: 21 April 2006 Publication History

Abstract

This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to represent and anticipate player action. We describe the audio display schema, and discuss results of our current experimentation in guiding player actions through types of audio feedback, for creating sound recognition, perceptions of change and sound intensity.

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Brungart, D. S. Near-Field Virtual Audio Displays. Presence, 11(1), (2002). 93--106.
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Butz, A., Jung, R. Seamless User Notification in Ambient Soundscapes. In Proc. IUI 05, ACM Press (2005) p.320--322.
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Drewes, T. M., Maynatt, E.D., Gandy, M. Sleuth: An Audio Experience. In Proc. ICAD 2000 (2000).
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Hunt, Andy, & Hermann, Thomas. (2004). The Importance of Interaction in Sonification. In Proc. ICAD 04, Sydney, Australia (2004).
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Lorstad, H., d'Inverno, M., Eacott, J. The Intelligent Street: responsive sound environments for social interaction. In Proc. ACM 2004, ACM Press (2004) p.155--162.
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Cited By

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  • (2022)Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual RealityMultimodal Technologies and Interaction10.3390/mti61000896:10(89)Online publication date: 12-Oct-2022
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2020)Subtletee: Augmenting Posture Awareness for Beginner GolfersProceedings of the ACM on Human-Computer Interaction10.1145/34273324:ISS(1-24)Online publication date: 4-Nov-2020
  • Show More Cited By

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  1. Sound intensity gradients in an ambient intelligence audio display

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      cover image ACM Conferences
      CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
      April 2006
      1914 pages
      ISBN:1595932984
      DOI:10.1145/1125451
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 21 April 2006

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      Author Tags

      1. ambient intelligence
      2. auditory display
      3. game
      4. play
      5. responsive environments
      6. sound design

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      CHI06
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      CHI06: CHI 2006 Conference on Human Factors in Computing Systems
      April 22 - 27, 2006
      Québec, Montréal, Canada

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      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      Cited By

      View all
      • (2022)Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual RealityMultimodal Technologies and Interaction10.3390/mti61000896:10(89)Online publication date: 12-Oct-2022
      • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
      • (2020)Subtletee: Augmenting Posture Awareness for Beginner GolfersProceedings of the ACM on Human-Computer Interaction10.1145/34273324:ISS(1-24)Online publication date: 4-Nov-2020
      • (2016)Exploration of sonification design process through an interdisciplinary workshopProceedings of the Audio Mostly 201610.1145/2986416.2986422(147-153)Online publication date: 4-Oct-2016
      • (2015)Please Let me in: A Participatory Workshop Approach to the Design of a Driver-to-driver Communication DeviceProcedia Manufacturing10.1016/j.promfg.2015.07.4133(3309-3316)Online publication date: 2015
      • (2009)Investigating narrative and performative sound design strategies for interactive commoditiesProceedings of the 6th international conference on Auditory Display10.1007/978-3-642-12439-6_2(12-40)Online publication date: 18-May-2009
      • (2009)Simulating the soundscape through an analysis/resynthesis methodologyProceedings of the 6th international conference on Auditory Display10.1007/978-3-642-12439-6_17(330-357)Online publication date: 18-May-2009
      • (2008)Making sense of group interaction in an ambient intelligent environment for physical playProceedings of the 2nd international conference on Tangible and embedded interaction10.1145/1347390.1347431(179-186)Online publication date: 18-Feb-2008
      • (2007)Exploring ambient sound techniques in the design of responsive environments for childrenProceedings of the 1st international conference on Tangible and embedded interaction10.1145/1226969.1227005(171-178)Online publication date: 15-Feb-2007

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