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The influence of feedback on egocentric distance judgments in real and virtual environments

Published: 28 July 2006 Publication History

Abstract

A number of investigators have reported that distance judgments in virtual environments (VEs) are systematically smaller than distance judgments made in comparably-sized real environments. Many variables that may contribute to this difference have been investigated but none of them fully explain the distance compression. One approach to this problem that has implications for both VE applications and the study of perceptual mechanisms is to examine the influence of the feedback available to the user. Most generally, we asked whether feedback within a virtual environment would lead to more accurate estimations of distance. Next, given the prediction that some change in behavior would be observed, we asked whether specific adaptation effects would generalize to other indications of distance. Finally, we asked whether these effects would transfer from the VE to the real world. All distance judgments in the head-mounted display (HMD) became near accurate after three different forms of feedback were given within the HMD. However, not all feedback sessions within the HMD altered real world distance judgments. These results are discussed with respect to the perceptual and cognitive mechanisms that may be involved in the observed adaptation effects as well as the benefits of feedback for VE applications.

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cover image ACM Conferences
APGV '06: Proceedings of the 3rd symposium on Applied perception in graphics and visualization
July 2006
181 pages
ISBN:1595934294
DOI:10.1145/1140491
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 28 July 2006

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Author Tags

  1. adaptation
  2. feedback
  3. space perception
  4. virtual environments

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Cited By

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  • (2024)Quantifying accuracy on distance estimation tasks: A Monte Carlo studyBehavior Research Methods10.3758/s13428-024-02353-z56:6(6198-6222)Online publication date: 19-Mar-2024
  • (2024)Comparative Effectiveness of an Omnidirectional Treadmill versus Natural Walking for Navigating in Virtual EnvironmentsACM Symposium on Applied Perception 202410.1145/3675231.3675243(1-10)Online publication date: 30-Aug-2024
  • (2024)An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00089(690-700)Online publication date: 16-Mar-2024
  • (2024)Prolonged exposure to mixed reality alters task performance in the unmediated environmentScientific Reports10.1038/s41598-024-69116-w14:1Online publication date: 15-Aug-2024
  • (2023)Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion LevelSensors10.3390/s2306313823:6(3138)Online publication date: 15-Mar-2023
  • (2023)The influence of action on perception spans different effectorsFrontiers in Systems Neuroscience10.3389/fnsys.2023.114564317Online publication date: 2-May-2023
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  • (2023)Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display CharacteristicsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.319660629:12(4978-4989)Online publication date: Dec-2023
  • (2023)Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00124(1074-1083)Online publication date: 16-Oct-2023
  • (2023)An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00041(263-272)Online publication date: 16-Oct-2023
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