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"It's Just a Method!": a pedagogical experiment in interdisciplinary design

Published: 26 June 2006 Publication History

Abstract

What does a student need to know to be a designer? Beyond a list of separate skills, what mindset does a student need to develop for designerly action now and into the future? In the excitement of the cognitive revolution, Simon proposed a way of thinking about design that promised to make it more manageable and cognitive: to think of design as a planning problem [11, 29]. Yet, as Suchman argued long ago [32], planning accounts may be applied to problems that are not at base accomplished by planning, to the detriment of design vision. This paper reports on a pedagogy that takes Suchman's criticism to heart and avoids dressing up design methods as more systematic and predictive than they in fact are. The idea is to teach design through exposure to not just one, but rather, many methods---that is, sets of rules or behaviors that produce artifacts for further reflection and development. By introducing a large number of design methods, decoupled from theories, models or frameworks, we teach (a) important cross-methodological regularities in competence as a designer, (b) that the practice of design can itself be designed and (c) that method choice affects design outcomes. This provides a rich and productive notion of design particularly necessary for the world of pervasive and ubiquitous computing.

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cover image ACM Conferences
DIS '06: Proceedings of the 6th conference on Designing Interactive systems
June 2006
384 pages
ISBN:1595933670
DOI:10.1145/1142405
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 26 June 2006

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  1. design critique
  2. design education
  3. design methods
  4. design realization
  5. design review

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DIS06: Designing Interactive Systems 2006
June 26 - 28, 2006
PA, University Park, USA

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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  • (2024)Surveying a Landscape of Ethics-Focused Design MethodsACM Journal on Responsible Computing10.1145/36789881:3(1-32)Online publication date: 17-Jul-2024
  • (2024)Organizing metaphors for design methodsInternational Journal of Technology and Design Education10.1007/s10798-024-09880-y34:5(1859-1877)Online publication date: 14-Feb-2024
  • (2023)Building Student Capacity to Engage with Design MethodsProceedings of the 5th Annual Symposium on HCI Education10.1145/3587399.3587415(19-22)Online publication date: 28-Apr-2023
  • (2023)Scaffolding Ethics-Focused Methods for Practice ResonanceProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596111(2375-2391)Online publication date: 10-Jul-2023
  • (2023)Situational selections of design methods for digital innovation processesInternational Journal of Innovation Science10.1108/IJIS-02-2023-0046Online publication date: 14-Dec-2023
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  • (2022)Languaging design methodsDesign Studies10.1016/j.destud.2021.10107678(101076)Online publication date: Jan-2022
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  • (2019)How UX Practitioners Produce Findings in Usability TestingACM Transactions on Computer-Human Interaction10.1145/329909626:1(1-38)Online publication date: 30-Jan-2019
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