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Game theory as a new paradigm for phenotype characterization of genetic algorithms

Published: 08 July 2006 Publication History

Abstract

In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a new phase in the algorithm, named Social Interaction. It is executed before the reproduction phase and allows individuals to fight for their own survival improving their fitness according to the rules of a game. Thereby, a new algorithm is presented and some good results were produced for Traveling Salesman Problem an improvement in Genetic Algorithm execution.

References

[1]
Fogel, D. B. Evolutionary computation: toward a new philosophy of machine intelligence. 2. ed. IEEE Press, 2000.
[2]
Goldberg, D. Genetic Algorithms in search, optimization and machine learning. Addison Wesley Longman, Inc., 1989.
[3]
Luce, D. R.; Raiffa, H. Games and decision: introduction and critical survey. New York: Dover, 1957.
[4]
Mitchell, M. An introduction to genetic algorithms. MIT Press, 1999.
[5]
Poundstone, W. Prisoner's Dilemma: John Von Neumann, Game Theory, and the Puzzle of the Bomb. Anchor Books, 1992.
[6]
Teixeira, O. N. Proposta de um novo algoritmo genético baseado na teoria dos jogos. Dissertação de Mestrado (Programa de Pós-graduação em Engenharia Elétrica - Computação Aplicada) - Universidade Federal do Pará, Belém, 2005.

Cited By

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  • (2015)Parallel genetic algorithm with social interaction for solving constrained global optimization problems2015 7th International Conference of Soft Computing and Pattern Recognition (SoCPaR)10.1109/SOCPAR.2015.7492772(351-356)Online publication date: Nov-2015
  • (2010)A new hybrid nature-inspired metaheuristic for problem solving based on the Social Interaction Genetic Algorithm employing Fuzzy Systems2010 10th International Conference on Hybrid Intelligent Systems10.1109/HIS.2010.5600030(31-36)Online publication date: Aug-2010

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  1. Game theory as a new paradigm for phenotype characterization of genetic algorithms

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    cover image ACM Conferences
    GECCO '06: Proceedings of the 8th annual conference on Genetic and evolutionary computation
    July 2006
    2004 pages
    ISBN:1595931864
    DOI:10.1145/1143997
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 08 July 2006

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    Author Tags

    1. game theory
    2. genetic algorithms
    3. social interaction

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    GECCO06
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    GECCO06: Genetic and Evolutionary Computation Conference
    July 8 - 12, 2006
    Washington, Seattle, USA

    Acceptance Rates

    GECCO '06 Paper Acceptance Rate 205 of 446 submissions, 46%;
    Overall Acceptance Rate 1,669 of 4,410 submissions, 38%

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    • (2015)Parallel genetic algorithm with social interaction for solving constrained global optimization problems2015 7th International Conference of Soft Computing and Pattern Recognition (SoCPaR)10.1109/SOCPAR.2015.7492772(351-356)Online publication date: Nov-2015
    • (2010)A new hybrid nature-inspired metaheuristic for problem solving based on the Social Interaction Genetic Algorithm employing Fuzzy Systems2010 10th International Conference on Hybrid Intelligent Systems10.1109/HIS.2010.5600030(31-36)Online publication date: Aug-2010

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