Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
article

Game-state fidelity across distributed interactive games

Published: 01 October 2005 Publication History
First page of PDF

References

[1]
1 Blow, J. A look at latency in networked games. In GameDeveloper Magazine. July 1998.
[2]
2 Cheshire, S. It's the Latency, Stupid. 〈http://rescomp.stanford.edu/~cheshire/rants/Latency.html〉.
[3]
3 Unreal Tournament is copyright (c) 1999 - 2002 Epic Games Inc, 〈http://www.epicgames.com〉.
[4]
4 Friedl, M. Online Game Interactivity Theory. Charles River Media Inc, 2003.
[5]
5 Gamespy Arcade. 〈http://www.gamespyarcade.com〉.
[6]
6 Gibson, W. Neuromancer. Ace Books, New York, 1985.
[7]
7 Gulati, S. The Internet Protocol Part One: The Foundations. 〈http://www.acm.org/crossroads/columns/connector/july2000.html〉.
[8]
8 Kushner, D. The Wizardry of id. IEEE Spectrum Vol. 39 No. 8, August 2002.
[9]
9 Huebner, D. Industry Watch - The Buzz about the Game Biz. In Game Developer Magazine. June 2001.
[10]
10 Doom and Quake are copyright (c) id Software, Inc. 〈http://www.idsoftware.com〉.
[11]
11 X-Wing vs. Tie-fighter is copyright (c) LucasArts EntertainmentCompany LLC. 〈http://www.gamasutra.com/features/19990903/lincroft_01.htm〉.
[12]
12 Macedonia, M. R., Zyda, M. J., Pratt, D. R., Brutzmann, D. P.,and Barham, P. T. Exploiting reality with multicast groups. In IEEE Computer Graphics and Applications Vol. 15 No. 5,September 1995, pp. 38-45.
[13]
13 Pentikousis, K. Active Queue Management. 〈http://www.acm.org/crossroads/columns/connector/july2001.html〉.
[14]
14 Reinhart, B. Epic Games Unreal Tournament. In Game Developer Magazine. May 2000.
[15]
15 Singhal, S., and Zyda, M. J. Networked Virtual Environments:Design and Implementation. ISBN 0-201-32557-8, Addison-Wesleyand ACM Press, 1999.
[16]
16 Stallings, W. Data and Computer Communications. FifthEdition, Prentice Hall, Upper Saddle River N.J., 1996.
[17]
17 Standard for Distributed Interactive Simulation - ApplicationProtocols. IEEE 1278.1, 1995.
[18]
18 The Unreal Technology Webpage. 〈http://unreal.epicgames.com〉.

Cited By

View all
  • (2013)Automatic and Autonomous Load Management in Peer-to-Peer Virtual EnvironmentsIEEE Journal on Selected Areas in Communications10.1109/JSAC.2013.SUP.051302831:9(310-324)Online publication date: Sep-2013
  • (2012)Fully peer-to-peer virtual environments with 3D Voronoi diagramsComputing10.1007/s00607-012-0197-994:8-10(679-700)Online publication date: 6-Jul-2012
  • (2011)Timely Arbitrator Selection in P2P Virtual Environments with 3D Voronoi DiagramsProceedings of the 2011 IEEE 10th International Symposium on Network Computing and Applications10.1109/NCA.2011.40(235-240)Online publication date: 25-Aug-2011
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image XRDS: Crossroads, The ACM Magazine for Students
XRDS: Crossroads, The ACM Magazine for Students  Volume 12, Issue 1
September 2005
54 pages
ISSN:1528-4972
EISSN:1528-4980
DOI:10.1145/1144382
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 October 2005
Published in XRDS Volume 12, Issue 1

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)0
Reflects downloads up to 16 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2013)Automatic and Autonomous Load Management in Peer-to-Peer Virtual EnvironmentsIEEE Journal on Selected Areas in Communications10.1109/JSAC.2013.SUP.051302831:9(310-324)Online publication date: Sep-2013
  • (2012)Fully peer-to-peer virtual environments with 3D Voronoi diagramsComputing10.1007/s00607-012-0197-994:8-10(679-700)Online publication date: 6-Jul-2012
  • (2011)Timely Arbitrator Selection in P2P Virtual Environments with 3D Voronoi DiagramsProceedings of the 2011 IEEE 10th International Symposium on Network Computing and Applications10.1109/NCA.2011.40(235-240)Online publication date: 25-Aug-2011
  • (2010)Dynamic Game-Play Arbitrators with 3D Voronoi DiagramsProceedings of the 2010 Ninth IEEE International Symposium on Network Computing and Applications10.1109/NCA.2010.46(253-256)Online publication date: 15-Jul-2010
  • (2010)Load-Balancing Properties of 3D Voronoi Diagrams in Peer-to-Peer Virtual EnvironmentsProceedings of the 2010 IEEE 16th International Conference on Parallel and Distributed Systems10.1109/ICPADS.2010.97(839-844)Online publication date: 8-Dec-2010
  • (2010)Reducing network load in large-scale, Peer-to-Peer Virtual Environments with 3D Voronoi Diagrams2010 International Conference on High Performance Computing10.1109/HIPC.2010.5713197(1-10)Online publication date: Dec-2010

View Options

Get Access

Login options

Full Access

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Magazine Site

View this article on the magazine site (external)

Magazine Site

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media