Cited By
View all- Aldenaini NAlqahtani FOrji RSampalli S(2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020
- Ahn MKwon SPark BCho KChoe SHwang IJang HPark JRhee YSong J(2009)Running or gamingProceedings of the International Conference on Advances in Computer Entertainment Technology10.1145/1690388.1690455(345-348)Online publication date: 29-Oct-2009
- Nakamura SMinakuchi MTanaka K(2006)AmbientBrowserAmbient Intelligence in Everyday Life10.5555/2167762.2167772(157-177)Online publication date: 1-Jan-2006
- Show More Cited By