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Adaptive mixed reality games

Published: 15 June 2005 Publication History

Abstract

Emerging technologies for positioning and context recognition together with advances in mobile computing and wireless communication technology enable the creation of new styles of games that are not only suited to mobile use but also exploit the dynamic context of the user. While spatial aspects and the task of "navigation" have been present in computer games from the beginning this has mostly been in the form of simulation on a fixed display. This paper presents an exploratory study on the use of real world geographic environments for and within games.

References

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ART03, Second International IEEE Workshop on the Augmented Reality ToolKit, Tokyo 2003
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Blast Theory: Can You See Me Now, http://www.canyouseemenow.co.uk
[3]
Dunlop, M. D. and Brewster, S. A. (Eds.) (2001): Proceedings of Mobile HCI 2001: Third International Workshop on Human Computer Interaction with Mobile Devices, IHM-HCI 2001 Lille, France, September 2001
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Geocaching (2004): Geocaching Homepage http://www.geocaching.com/
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Johnson, C. (Ed.) (1998): Proceedings of the First Workshop on Human Computer Interaction with Mobile Devices, GIST Technical Report G98-1, University of Glasgow, Scotland
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Milgram, P., Kishino, F.: A Taxonomy of Mixed Reality Visual Display, IEICE Trans, on Information and Systems (Special Issue on Networked Reality), vol. E77-D, pp. 1321--1329, 1994.
[7]
Piekarski, Wayne and Thomas, Bruce, (2002) ARQuake: The Outdoor Augmented Reality Gaming System, Communications of the ACM, 2002 Vol 45. No 1, pp 36--38
[8]
Singtel: Gunslingers Press-Release, http://home.singtel.com/news_centre/news_releases/2004_03_05.asp

Cited By

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  • (2023)A Virtual Reality 3D Game: A Comparison Between an Immersive Virtual Reality Application and A Desktop Experience2023 IEEE International Conference on Image Processing Challenges and Workshops (ICIPCW)10.1109/ICIPC59416.2023.10328382(3725-3729)Online publication date: 8-Oct-2023
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2009)Evaluation of User Variables in Topographic Feature Recall for the Informed Selection of Personalized LandmarksLocation Based Services and TeleCartography II10.1007/978-3-540-87393-8_8(121-136)Online publication date: 2009
  • Show More Cited By

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  1. Adaptive mixed reality games

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. adaptive
    2. mobile gaming

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    • (2023)A Virtual Reality 3D Game: A Comparison Between an Immersive Virtual Reality Application and A Desktop Experience2023 IEEE International Conference on Image Processing Challenges and Workshops (ICIPCW)10.1109/ICIPC59416.2023.10328382(3725-3729)Online publication date: 8-Oct-2023
    • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
    • (2009)Evaluation of User Variables in Topographic Feature Recall for the Informed Selection of Personalized LandmarksLocation Based Services and TeleCartography II10.1007/978-3-540-87393-8_8(121-136)Online publication date: 2009
    • (2007)Stories as route descriptionsProceedings of the 8th international conference on Spatial information theory10.5555/1778866.1778887(255-267)Online publication date: 19-Sep-2007
    • (2007)Stories as Route DescriptionsSpatial Information Theory10.1007/978-3-540-74788-8_16(255-267)Online publication date: 2007

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