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Integrate and conquer: the next generation of intelligent avatars

Published: 15 June 2005 Publication History

Abstract

FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design principles, the system contains a society of complex interrelated animation components (actions), executing on various levels of abstraction and also varying in the level of built-in intelligence. They arrange themselves into ad-hoc created associations to perform tasks and fulfil goals. As both reactive and proactive modes of operation are present, and the communication between actions is crucial, the overall structure may be considered as a multiagent system. We will show how a relatively simple, multi-layered and multi-agent structure can cope with collision-free motion planning problem.

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  • (2008)Exploiting Quaternion PCA in Virtual Character Motion AnalysisProceedings of the International Conference on Computer Vision and Graphics: Revised Papers10.1007/978-3-642-02345-3_41(420-429)Online publication date: 10-Nov-2008

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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. collision avoidance
  2. human-like characters
  3. motion planning
  4. multiagent systems
  5. object grasping

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View all
  • (2008)Exploiting Quaternion PCA in Virtual Character Motion AnalysisProceedings of the International Conference on Computer Vision and Graphics: Revised Papers10.1007/978-3-642-02345-3_41(420-429)Online publication date: 10-Nov-2008

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