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RoboGamer: a robotic tv game player

Published: 15 June 2005 Publication History

Abstract

"RoboGamer" is a robotic system which is able to play a video game togather with a human player. In previous computer game systems, the computers are always designed as enemies to the human. However, in this project, we realized a physically connected friendly computer player by a simple robotic system that is composed of a video camera, wire based force feedback display SPIDAR and a program that made with GPU fast image recognition without any modification for original video game system. RoboGamer has three functions that are autonomous play, augmented effects like force feedback and/or rich graphics for original old video game and collaboration play with A. I. and human player via force feedback on the joystick.

References

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Takeshi YAEGASHI, "vArashi - Artificial Video Game Player", Linux Conference 2002.
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Crispin JONES, "ZXZX", http://www.mr-jones.org/tnf/
[3]
"Plug N' Play Atari TV Games", JAKKS Pacific Inc., http://www.jakkstvgames.com/atari.html.
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M.Takahashi, "Applications of GPU for motion image processing", IGDA Japan Game Technology Workshop (SIG-GT2), Invited speech, (Japanese, 2004).
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M.Takahashi, et al, "An acceleration method of skin color image segmentation using GPU", Proceedings of NICOGRAPH 2004 spring, pp.55--56, (Japanese, 2004).
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"Video Shader Demo", http://www.ati.com/developer/indexsc.html
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Takashi Imagire, "DirectX 9 Shader programming book(Japanese)", Mainichi communications, ISBN:4839912475, 2004.
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"FXComposer", http://developer.nvidia.com/FXComposer.
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James Fung, Steve Mann, "Computer Vision Signal Processing on Graphics Processing Units", Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2004), Montreal, Quebec, Canada, May 17--21, 2004.
  1. RoboGamer: a robotic tv game player

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    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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