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Initial lessons from AR Façade, an interactive augmented reality drama

Published: 14 June 2006 Publication History

Abstract

In this paper, we describe an augmented reality version of the acclaimed desktop-based interactive drama, Façade [18]. Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. In AR Façade players move through a physical apartment and use gestures and speech to interact with two autonomous characters, Trip and Grace. Our experience converting a desktop based game to augmented reality sheds light on the design challenges of developing mixed physical/virtual AI-based drama. We share our initial observations of players from a live demonstration and talk about our work moving forward.

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  • (2024)Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality TheatreProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642741(1-14)Online publication date: 11-May-2024
  • (2023)Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital NarrativesInteractive Storytelling10.1007/978-3-031-47655-6_5(73-88)Online publication date: 31-Oct-2023
  • (2023)Authoring Interactive Narrative Meets Narrative Interaction DesignThe Authoring Problem10.1007/978-3-031-05214-9_8(113-130)Online publication date: 2-Jan-2023
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cover image ACM Conferences
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
June 2006
572 pages
ISBN:1595933808
DOI:10.1145/1178823
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 June 2006

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Author Tags

  1. artificial intelligence
  2. augmented reality
  3. embodiment
  4. entertainment
  5. experience design
  6. games
  7. interactive drama
  8. natural language

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Cited By

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  • (2024)Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality TheatreProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642741(1-14)Online publication date: 11-May-2024
  • (2023)Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital NarrativesInteractive Storytelling10.1007/978-3-031-47655-6_5(73-88)Online publication date: 31-Oct-2023
  • (2023)Authoring Interactive Narrative Meets Narrative Interaction DesignThe Authoring Problem10.1007/978-3-031-05214-9_8(113-130)Online publication date: 2-Jan-2023
  • (2022)Spatial transition management for improving outdoor cinematic augmented reality experience of the TV showVirtual Reality10.1007/s10055-021-00617-z26:3(1059-1077)Online publication date: 6-Jan-2022
  • (2022)Narrative Mode of the Third KindInteractive Storytelling10.1007/978-3-031-22298-6_30(471-479)Online publication date: 4-Dec-2022
  • (2021)A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented realityMultimedia Tools and Applications10.1007/s11042-021-11723-0Online publication date: 30-Dec-2021
  • (2019)3D Natural Interaction for an Augmented Reality System2019 International Conference on Advanced Electrical Engineering (ICAEE)10.1109/ICAEE47123.2019.9015075(1-6)Online publication date: Nov-2019
  • (2018)Continuous, not discrete: The mutual influence of digital and physical literatureConvergence: The International Journal of Research into New Media Technologies10.1177/135485651875504926:2(319-332)Online publication date: 7-Feb-2018
  • (2018)Construction of Mixed Reality Story Environment Based on Real Space ShapeEntertainment Computing – ICEC 201810.1007/978-3-319-99426-0_27(260-265)Online publication date: 25-Aug-2018
  • (2016)Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0069(166-171)Online publication date: Sep-2016
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