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Real-time generation of populated virtual cities

Published: 01 November 2006 Publication History

Abstract

This paper presents a new approach for real-time generation of 3D virtual cities. The main goal is to provide of a generic framework which support semi-automatic creation, manage-ment, and visualization of urban complex environments for virtual human simulation, called virtual urban life (VUL). It intends to minimize efforts of designers in the modeling of complex and huge environments. A versatile multi-level data model has been developed to support data management and visualization in an efficient way. Moreover, a polygon partitioning algorithm addresses the city allotment problem in an automatic way, according to input parameters and constraints. In addition, we discuss some results of virtual populated city simulations developed with proposed frame-work.

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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 November 2006

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Author Tags

  1. city modeling
  2. crowd simulation
  3. polygon partitioning and real-time visualization
  4. terrain modeling
  5. virtual life simulation

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

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  • (2023)Automatic 3D Building Model Generation from Airborne LiDAR Data and OpenStreetMap Using Procedural ModelingInformation10.3390/info1407039414:7(394)Online publication date: 11-Jul-2023
  • (2018)Fuzzy and Data-Driven Urban CrowdsComputational Science – ICCS 201810.1007/978-3-319-93713-7_23(280-290)Online publication date: 12-Jun-2018
  • (2010)Challenges and Perspectives of Procedural Modelling and EffectsProceedings of the 2010 14th International Conference Information Visualisation10.1109/IV.2010.80(543-550)Online publication date: 26-Jul-2010
  • (2009)Simulating crowd phenomena in African marketsProceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa10.1145/1503454.1503463(47-52)Online publication date: 4-Feb-2009
  • (2009)Estimating Residential Building Types from Demographic Information at a Neighborhood ScaleVisualizing Sustainable Planning10.1007/978-3-540-88203-9_12(187-202)Online publication date: 15-Feb-2009
  • (2008)Interactive visual editing of grammars for procedural architectureACM SIGGRAPH 2008 papers10.1145/1399504.1360701(1-10)Online publication date: 11-Aug-2008
  • (2008)Interactive visual editing of grammars for procedural architectureACM Transactions on Graphics10.1145/1360612.136070127:3(1-10)Online publication date: 1-Aug-2008
  • (2007)Populating ancient pompeii with crowds of virtual romansProceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage10.5555/2384154.2384174(109-116)Online publication date: 26-Nov-2007

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