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Tactylus, a pen-input device exploring audiotactile sensory binding

Published: 01 November 2006 Publication History
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  • Abstract

    Recent studies have shown that through a careful combination of multiple sensory channels, so called multisensory binding effects can be achieved that can be beneficial for collision detection and texture recognition feedback. During the design of a new pen-input device called Tactylus, specific focus was put on exploring multisensory effects of audiotactile cues to create a new, but effective way to interact in virtual environments with the purpose to overcome several of the problems noticed in current devices.

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    Cited By

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    • (2022)A Pseudo-Haptic Method Using Auditory Feedback: The Role of Delay, Frequency, and Loudness of Auditory Feedback in Response to a User’s Button Click in Causing a Sensation of HeavinessIEEE Access10.1109/ACCESS.2022.317232410(50008-50022)Online publication date: 2022
    • (2020)OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.0-266(13-18)Online publication date: Mar-2020
    • (2019)Multilayer Haptic Feedback for Pen-Based Tablet InteractionProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300373(1-14)Online publication date: 2-May-2019
    • Show More Cited By

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    Published In

    cover image ACM Conferences
    VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
    November 2006
    400 pages
    ISBN:1595933212
    DOI:10.1145/1180495
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 01 November 2006

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    Author Tags

    1. 3D user interfaces
    2. audiotactile feedback
    3. sensory
    4. substitution

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    Overall Acceptance Rate 66 of 254 submissions, 26%

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    View all
    • (2022)A Pseudo-Haptic Method Using Auditory Feedback: The Role of Delay, Frequency, and Loudness of Auditory Feedback in Response to a User’s Button Click in Causing a Sensation of HeavinessIEEE Access10.1109/ACCESS.2022.317232410(50008-50022)Online publication date: 2022
    • (2020)OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.0-266(13-18)Online publication date: Mar-2020
    • (2019)Multilayer Haptic Feedback for Pen-Based Tablet InteractionProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300373(1-14)Online publication date: 2-May-2019
    • (2018)Tactile hand motion and pose guidance for 3D interactionProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281526(1-10)Online publication date: 28-Nov-2018
    • (2018)Audio-tactile proximity feedback for enhancing 3D manipulationProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281525(1-10)Online publication date: 28-Nov-2018
    • (2013)An evaluation of the virtual curvature with the StickGrip haptic deviceUniversal Access in the Information Society10.1007/s10209-012-0273-012:2(161-173)Online publication date: 1-Jun-2013
    • (2008)VR Interaction for CAD Basic Tasks Using Rumble Feedback Input: Experimental StudyProduct Engineering10.1007/978-1-4020-8200-9_16(337-352)Online publication date: 2008

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