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Simplified animation circuit for metadata-based behavior model query and retrieval

Published: 01 November 2006 Publication History

Abstract

This paper describes an approach to simplify the animation circuit so that useful metadata could be extracted to facilitate behavior model storage and retrieval. In the VR model of a product, the tasks performed by the behavior nodes could be classified into three categories, i.e., changing the attributes of a part, animating the behavior of a part, and detecting user's interaction with a part. Based on this property, 2-tuple metadata (P, T) is designed to represent the behavior node, where P is the part operated by behavior node and T is tasks performed by the behavior node. The parts and tasks contained in the metadata are hierarchical classified. The process to simplify the animation circuit consists of two major steps. First, the behavior nodes in the animation circuit are converted to their metadata. The resulted graph is called a metadata graph. Secondly, the metadata graph is simplified by merging nodes that have the same classifications. The structured metadata extracted from the metadata graphs allows behavior model query and retrieval to be performed at different levels of abstractions.

References

[1]
Banerjee, A., Banerjee, P., DeFanti, T., Hudson, A., Dodds, B. and Curtis, J.R. A behavioural layer architecture for telecollaborative virtual manufacturing operations, IEEE Transactions on Robotics and Automation, 16, 3(2000), 218--227.
[2]
Hendricks, Z., Marsden, G. and Blake, E., A meta-authoring tool for specifying interactions in virtual reality environments, in Proceedings ACM International Conference on Computer Graphics, Virtual Reality and Visualization in Africa, (2003), 171--180.
[3]
Millar, R.J., Hanna, J.R.P. and Kealy, S.M. A review of behavioural animation, Computers and Graphics, 23(1999), 127--143.
[4]
Mujber, T.S., Szecsi, T. and Hashmi, M.S.J. Virtual reality applications in manufacturing process simulation, Journal of Materials Processing Technology, 155--156 (2004), 1834--1838.
[5]
Nadeau, D.R. Building virtual worlds with VRML, IEEE CG&A, 19, 2(1999), 18--29.
[6]
Ottosson, S. Virtual reality in the product development process. Journal of Engineer Design, 13, 2 (2002), 159--172.
[7]
Sun, T. L., Structured metadata for representation, query and retrieval of behaviour models of virtual products. Accepted for publication in International Journal of Computer Integrated Manufacturing, (2006).

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      cover image ACM Conferences
      VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
      November 2006
      400 pages
      ISBN:1595933212
      DOI:10.1145/1180495
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      New York, NY, United States

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      Published: 01 November 2006

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      Author Tags

      1. VR model
      2. VRML
      3. behavior
      4. query and retrieval

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