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Inserting 3D projected virtual content into broadcast tennis video

Published: 23 October 2006 Publication History

Abstract

The ability to acquire the accurate camera matrix of each frame of a video clip is essential if virtual content is inserted into the images in a believable way. This paper presents our system for inserting projected virtual content into broadcast tennis video based on camera matrix acquired. To achieve the accurate camera matrix, we develop a new algorithm for the 3D camera calibration of broadcast tennis video, which improves the accuracy of camera matrices via the proposed techniques of clip-wise data analysis and Hough-like search. We divide all the camera parameters determining a camera matrix into two categories: clip-varying and frame-varying. For the clip-varying ones, we use a clip-wise data analysis procedure to achieve their accuracy. For the framevarying ones, we use a Hough-like search to tune them for each frame. Preliminary experiments results show that we can seamlessly insert projected virtual content into each frame.

References

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S. Gibson, J. Cook, T. Howard, R. Hubbold, and D. Oram. Accurate camera calibration for off-line, video-based augmented reality, ISMAR 2002, pp. 37--46.
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J. R. Gloundemans, et al. Blending a graphic, US paten: 6,229,550 (From Sportsvision Inc, US).
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R. Hartley and A. Zisserman, Multiple view geometry in computer vision, Cambridge U. Press 2003 (2rd edition), UK.
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  • (2024)Automatic Player Face Detection and Recognition for Players in Cricket GamesIEEE Access10.1109/ACCESS.2024.337756412(41219-41233)Online publication date: 2024
  • (2018)Interactive Sports AnalyticsACM Transactions on Computer-Human Interaction10.1145/318559625:2(1-32)Online publication date: 11-Apr-2018
  • (2015)Automatic player detection and identification for sports entertainment applicationsPattern Analysis & Applications10.1007/s10044-014-0416-418:4(971-982)Online publication date: 1-Nov-2015
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cover image ACM Conferences
MM '06: Proceedings of the 14th ACM international conference on Multimedia
October 2006
1072 pages
ISBN:1595934472
DOI:10.1145/1180639
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2006

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Author Tags

  1. camera calibration
  2. data analysis
  3. hough-like search
  4. sports video
  5. virtual content insertion

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MM06
MM06: The 14th ACM International Conference on Multimedia 2006
October 23 - 27, 2006
CA, Santa Barbara, USA

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

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  • (2024)Automatic Player Face Detection and Recognition for Players in Cricket GamesIEEE Access10.1109/ACCESS.2024.337756412(41219-41233)Online publication date: 2024
  • (2018)Interactive Sports AnalyticsACM Transactions on Computer-Human Interaction10.1145/318559625:2(1-32)Online publication date: 11-Apr-2018
  • (2015)Automatic player detection and identification for sports entertainment applicationsPattern Analysis & Applications10.1007/s10044-014-0416-418:4(971-982)Online publication date: 1-Nov-2015
  • (2013)Synchronized and efficient communication system based on Agent-Mediator framework for adaptive mixed reality spaceInternational Conference on ICT for Smart Society10.1109/ICTSS.2013.6588085(1-4)Online publication date: Jun-2013
  • (2011)An Explorative Study of Virtual Product PlacementOnline Multimedia Advertising10.4018/978-1-60960-189-8.ch008(122-147)Online publication date: 2011
  • (2011)A Mixed-Reality System for Broadcasting Sports Video to Mobile DevicesIEEE MultiMedia10.1109/MMUL.2010.2418:2(72-84)Online publication date: 1-Apr-2011
  • (2011)Tennis Video 2.0Journal of Visual Communication and Image Representation10.1016/j.jvcir.2011.01.00122:3(271-283)Online publication date: 1-Apr-2011
  • (2011)@ICT: attention-based virtual content insertionMultimedia Systems10.1007/s00530-011-0234-018:3(201-214)Online publication date: 28-Apr-2011
  • (2008)ViSAProceedings of the 16th ACM international conference on Multimedia10.1145/1459359.1459500(837-840)Online publication date: 26-Oct-2008
  • (2008)A generic virtual content insertion system based on visual attention analysisProceedings of the 16th ACM international conference on Multimedia10.1145/1459359.1459410(379-388)Online publication date: 26-Oct-2008
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