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DART: a toolkit for rapid design exploration of augmented reality experiences

Published: 01 July 2005 Publication History

Abstract

In this paper [MacIntyre et al 2004]. we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an interpreted scripting language, and can be modified by designers to suit their needs. Our work focuses on supporting early design activities, especially a rapid transition from storyboards to working experience, so that the experiential part of a design can be tested early and often. DART allows designers to specify complex relationships between the physical and virtual worlds, and supports 3D animatic actors (informal, sketch-based content) in addition to more polished content. Designers can capture and replay synchronized video and sensor data, allowing them to work off-site and to test specific parts of their experience more effectively.

Reference

[1]
MacIntyre, B., Gandy, M. Dow, S., and Bolter, J. D. 2004. DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences. In ACM User Interface Software and Technology (UIST04), CHI Letters 6(2): 197--2006. Santa Fe, New Mexico, October 24--27.

Cited By

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  • (2019)Robiot: A Design Tool for Actuating Everyday Objects with Automatically Generated 3D Printable MechanismsProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347894(673-685)Online publication date: 17-Oct-2019
  • (2011)MSL_AR Toolkit: AR Authoring Tool with Interactive FeaturesVirtual and Mixed Reality - New Trends10.1007/978-3-642-22021-0_13(105-112)Online publication date: 2011
  • (2007)A camera-based multi-touch interface builder for designersProceedings of the 12th international conference on Human-computer interaction: applications and services10.5555/1769451.1769578(1102-1109)Online publication date: 22-Jul-2007

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Published In

cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Papers
July 2005
826 pages
ISBN:9781450378253
DOI:10.1145/1186822
  • Editor:
  • Markus Gross
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2005

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Author Tags

  1. animatics
  2. augmented reality
  3. capture/replay
  4. design environments
  5. mixed reality
  6. storyboards

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SIGGRAPH05
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SIGGRAPH '05 Paper Acceptance Rate 98 of 461 submissions, 21%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2019)Robiot: A Design Tool for Actuating Everyday Objects with Automatically Generated 3D Printable MechanismsProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347894(673-685)Online publication date: 17-Oct-2019
  • (2011)MSL_AR Toolkit: AR Authoring Tool with Interactive FeaturesVirtual and Mixed Reality - New Trends10.1007/978-3-642-22021-0_13(105-112)Online publication date: 2011
  • (2007)A camera-based multi-touch interface builder for designersProceedings of the 12th international conference on Human-computer interaction: applications and services10.5555/1769451.1769578(1102-1109)Online publication date: 22-Jul-2007

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