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View all- SHINJO STAKAHASHI MKIMURA HSHIRAI AMIYATA K(2007)Research trend and future vision in the advanced application of GPUThe Journal of the Society for Art and Science10.3756/artsci.6.1676:3(167-178)Online publication date: 2007
Virtual Reality or VR is a computer-designed environment that allows the user to interact within the digital environment as he or she would in a real world situation. VR has been successfully used in game development, medical technology and flight ...
Two major form factors for virtual reality are head-mounted displays and large display environments such as CAVE®and the LCD-based successor CAVE2®. Each of these has distinct advantages and limitations based on how they’re used. This work explores ...
We conducted four experiments on egocentric depth perception using blind walking with a restricted scanning method in both the real and a virtual environment. Our viewing condition in all experiments was monocular. We varied the field of view (real), ...
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