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Using magnets in physical blocks that behave as programming objects

Published: 15 February 2007 Publication History

Abstract

In this paper we describe the implementation of GameBlocks, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. We position this implementation in relation to prior related work. Problems encountered are given, with suggestions for future work.

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Bekker, A., Kruger C., Usability and educational review on GameBlocks and Body Ping Pong. Test report, Test and Data Services, Available online http://playpen.icomtek.csir.co.za/~acdc/education/Scien ceUnlimited2006/reports/ICT in Education Report 1.0.doc, 26 April 2006.
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    cover image ACM Other conferences
    TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction
    February 2007
    296 pages
    ISBN:9781595936196
    DOI:10.1145/1226969
    • Conference Chairs:
    • Brygg Ullmer,
    • Albrecht Schmidt
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • CCT: LSU Center for Computation and Technology

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 February 2007

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    Author Tags

    1. TUI
    2. digital manipulatives
    3. illiterate programmer
    4. montessori-inspired manipulatives

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    TEI07
    Sponsor:
    • CCT
    TEI07: Tangible and Embedded Interaction 2007
    February 15 - 17, 2007
    Louisiana, Baton Rouge

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    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    • (2019)Tangible ComputingThe Cambridge Handbook of Computing Education Research10.1017/9781108654555.023(663-678)Online publication date: 15-Feb-2019
    • (2019)The Cambridge Handbook of Computing Education Research10.1017/9781108654555Online publication date: 15-Feb-2019
    • (2019)“CREA”: An Inquiry-Based Methodology to Teach Robotics to ChildrenRobotics in Education10.1007/978-3-030-26945-6_4(45-51)Online publication date: 7-Aug-2019
    • (2018)DBugsProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3210773(545-550)Online publication date: 19-Jun-2018
    • (2017)Educational Robots Driven by Tangible Programming Languages: A Review on the FieldEducational Robotics in the Makers Era10.1007/978-3-319-55553-9_16(205-214)Online publication date: 15-Mar-2017
    • (2015)Evaluating children performance with graphical and tangible robot programming toolsPersonal and Ubiquitous Computing10.1007/s00779-014-0774-319:1(225-237)Online publication date: 1-Jan-2015
    • (2014)Cluster-based tangible programming2014 Fourth International Conference on Digital Information and Communication Technology and its Applications (DICTAP)10.1109/DICTAP.2014.6821720(405-410)Online publication date: May-2014
    • (2012)The i-CubeProceedings of the Designing Interactive Systems Conference10.1145/2317956.2318016(398-407)Online publication date: 11-Jun-2012
    • (2012)Exploring Children Preferences regarding Tangible and Graphical Tools for Introductory ProgrammingProceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies10.1109/ICALT.2012.48(316-320)Online publication date: 4-Jul-2012
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