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A dynamic motion control middleware for computer games

Published: 21 July 2002 Publication History

Abstract

In this sketch, we present a middleware for computer games that has the ability to realize dynamic motion control of characters. The specific novelty of the middleware is to produce dynamically changing motions in response to physical interaction between the character and environments such as collision impulses and external forces as shown in Figure 1.

Reference

[1]
Oshita, M., and Makinouchi, A. 2001. A dynamic motion control technique for human-like articulated figures. Computer Graphics Forum (EUROGRAPHICS 2001) 20, 3, 192--202.

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  • (2011)A Review of Dynamic Motion Control Considering Physics for Real Time Animation CharacterProceedings of the 2011 Workshop on Digital Media and Digital Content Management10.1109/DMDCM.2011.25(86-90)Online publication date: 15-May-2011

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cover image ACM Conferences
SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
July 2002
337 pages
ISBN:1581135254
DOI:10.1145/1242073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 21 July 2002

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Cited By

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  • (2011)A Review of Dynamic Motion Control Considering Physics for Real Time Animation CharacterProceedings of the 2011 Workshop on Digital Media and Digital Content Management10.1109/DMDCM.2011.25(86-90)Online publication date: 15-May-2011

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