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10.1145/1242073.1242287acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Using cellular phones to interact with virtual environments

Published: 21 July 2002 Publication History

Abstract

Distributed VR promises to change the way we work and collaborate [Singhal and Zyda 1999]. In this sketch we will extend the accessibility of the virtual world originally developed in [Larsen and Eriksen 1998] by introducing the use of the modern cellular phone as a platform for primitive interfaces to VR applications. We believe that our use of a cellular phone has led to the first completely pocketable platform for VR user interfaces.

References

[1]
Larsen, B. D., and Eriksen, M. A. 1998. Multi-User Interactive Virtual Environments. Master's thesis, Technical University of Denmark.
[2]
Singhal, S., and Zyda, M. 1999. Networked Virtual Environments. Addison Wesley.

Cited By

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  • (2021)Bringing full-featured mobile phone interaction into virtual realityComputers and Graphics10.1016/j.cag.2021.04.00497:C(42-53)Online publication date: 1-Jun-2021
  • (2005)Virtual object manipulation using a mobile phoneProceedings of the 2005 international conference on Augmented tele-existence10.1145/1152399.1152430(164-171)Online publication date: 5-Dec-2005
  • (2005)Mobile phone based AR scene assemblyProceedings of the 4th international conference on Mobile and ubiquitous multimedia10.1145/1149488.1149504(95-102)Online publication date: 8-Dec-2005

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cover image ACM Conferences
SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
July 2002
337 pages
ISBN:1581135254
DOI:10.1145/1242073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 July 2002

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Cited By

View all
  • (2021)Bringing full-featured mobile phone interaction into virtual realityComputers and Graphics10.1016/j.cag.2021.04.00497:C(42-53)Online publication date: 1-Jun-2021
  • (2005)Virtual object manipulation using a mobile phoneProceedings of the 2005 international conference on Augmented tele-existence10.1145/1152399.1152430(164-171)Online publication date: 5-Dec-2005
  • (2005)Mobile phone based AR scene assemblyProceedings of the 4th international conference on Mobile and ubiquitous multimedia10.1145/1149488.1149504(95-102)Online publication date: 8-Dec-2005

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