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The bodily aspect in computer-supported creativity

Published: 13 June 2007 Publication History

Abstract

In opposition to being the fundamental condition for our existence, the human body has long been marginalized in the field of Human-Computer Interaction. It is now gaining consideration through the idea of embodiment. I want to support the embodied argument by pointing out the role of the body in creativity. A general framework and a criticism of interaction with today's Personal Computers delivers guidelines and starting points for a more conscious design of systems that seek to support creativity.

References

[1]
Svanaes, Dag. Understanding Interactivity. PhD Thesis. Norwegian University of Science and Technology (1999).
[2]
Dourish, Paul. Where the action is. MIT Press (2001).
[3]
Klemmer, Hartmann & Takayama. How bodies matter: five themes for interaction design. In Proc. DIS 2006, ACM Press (2006), 140--149.
[4]
Knörig, André. Free the body and the mind will follow: An investigation into the role of the human body in creativity, and its application to HCI. Diploma Thesis, Univ. of Applied Sciences Wedel (2006). http://andreknoerig.de/projects/free-the-body

Cited By

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  • (2024)Designing Universal and Passive Prompts for Ideational Creativity and Innovation in Inclusive Online Learning SpacesNavigating Teaching in an Era of Social Distancing and Global Conflict10.4018/979-8-3693-3382-2.ch009(205-276)Online publication date: 30-Aug-2024

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cover image ACM Conferences
C&C '07: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
June 2007
330 pages
ISBN:9781595937124
DOI:10.1145/1254960
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. body
  2. computer-supported creativity
  3. creativity
  4. embodied interaction

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C&C '07
Sponsor:
C&C '07: Creativity and Cognition 2007
June 13 - 15, 2007
DC, Washington, USA

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Overall Acceptance Rate 108 of 371 submissions, 29%

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View all
  • (2024)Designing Universal and Passive Prompts for Ideational Creativity and Innovation in Inclusive Online Learning SpacesNavigating Teaching in an Era of Social Distancing and Global Conflict10.4018/979-8-3693-3382-2.ch009(205-276)Online publication date: 30-Aug-2024

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