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Panel: parallel computing in the undergraduate computer science curriculum

Published: 01 August 1991 Publication History

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  • (2011)Breadth in depthProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953291(435-440)Online publication date: 9-Mar-2011
  • (1992)Game playing as a technique for teaching parallel computing conceptsACM SIGCSE Bulletin10.1145/142040.14206424:3(35-38)Online publication date: 1-Sep-1992

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cover image ACM Conferences
Supercomputing '91: Proceedings of the 1991 ACM/IEEE conference on Supercomputing
August 1991
920 pages
ISBN:0897914597
DOI:10.1145/125826
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 01 August 1991

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Supercomputing '91 Paper Acceptance Rate 83 of 215 submissions, 39%;
Overall Acceptance Rate 1,516 of 6,373 submissions, 24%

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Cited By

View all
  • (2011)Breadth in depthProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953291(435-440)Online publication date: 9-Mar-2011
  • (1992)Game playing as a technique for teaching parallel computing conceptsACM SIGCSE Bulletin10.1145/142040.14206424:3(35-38)Online publication date: 1-Sep-1992

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