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IDEA: a framework for the fast creation of interactive animations by pen sketching

Published: 25 June 2007 Publication History

Abstract

We present a Java-based framework for the easy and on-the-fly creation of algorithm animations. Animations are created by sketching both the objects that should be animated and operations that should be performed on them. The IDEA (Interactive Domain rEcognition and Animation) framework combines the recognition of drawn structures, the interaction with these structures and their animation in order to achieve an effortless and natural creation of animations. The framework itself supports the creation of animations in arbitrary domains through a dynamic plug-in architecture, where so-called domain modules encapsulate all domain-specific semantics. Its application and potential is outlined by the help of three prototypical domain modules for linear lists, Petri nets, and the game Connect-four.

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R. C. Davis and J. A. Landay. Informal animation sketching: Requirements and design. In Proceedings of the AAAI 2004 Fall Symposium on Making Pen-Based Interaction Intelligent and Natural, Arlington, VA, October 2004.
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K. A. Mohamed and T. Ottmann. Fast interpretation of pen gestures with competent agents. In Proceedings of CIRAS 2003. Singapore, December 2003.
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P. S. Thiagarajan. Condition/Event Systems. Lecture notes, Aarhus University, Mat. Inst., October 1982.
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Cited By

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  • (2009)An Experiment on the Short-Term Effects of Engagement and Representation in Program AnimationJournal of Educational Computing Research10.2190/EC.39.4.e39:4(395-430)Online publication date: 27-Apr-2009

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cover image ACM Conferences
ITiCSE '07: Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
June 2007
386 pages
ISBN:9781595936103
DOI:10.1145/1268784
  • cover image ACM SIGCSE Bulletin
    ACM SIGCSE Bulletin  Volume 39, Issue 3
    Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education (ITiCSE'07)
    September 2007
    366 pages
    ISSN:0097-8418
    DOI:10.1145/1269900
    Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 June 2007

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Author Tags

  1. algorithm animation
  2. education
  3. sketch recognition

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ITiCSE '07 Paper Acceptance Rate 62 of 210 submissions, 30%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

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  • (2009)An Experiment on the Short-Term Effects of Engagement and Representation in Program AnimationJournal of Educational Computing Research10.2190/EC.39.4.e39:4(395-430)Online publication date: 27-Apr-2009

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