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Using a mobile phone for 6 DOF mesh editing

Published: 02 July 2007 Publication History

Abstract

This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mobile phone meets several design guidelines for a natural, easy to learn, 3D human computer interaction device. We have developed a system that allows a user to select one or more vertices in an arbitrary sized polygon mesh and freely translate and rotate them by translating and rotating the device itself. The mesh is registered in 3D and viewed through the device and hence the system provides a unified perception-action space. We present the implementation details and discuss the possible advantages and disadvantages of this approach.

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    cover image ACM Other conferences
    CHINZ '07: Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
    July 2007
    90 pages
    ISBN:9781595938367
    DOI:10.1145/1278960
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 02 July 2007

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    Author Tags

    1. 3D interfaces
    2. content creation
    3. mobile computer graphics
    4. mobile phone augmented reality

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    Cited By

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    • (2024)Interaction with Mobile Augmented Reality EnvironmentsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_40(978-984)Online publication date: 5-Jan-2024
    • (2020)Leveraging depth data in remote robot teleoperation interfaces for general object manipulationInternational Journal of Robotics Research10.1177/027836491988856539:1(39-53)Online publication date: 1-Jan-2020
    • (2020)Simo: Interactions with Distant Displays by Smartphones with Simultaneous Face and World TrackingExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382962(1-12)Online publication date: 25-Apr-2020
    • (2018)Pocket6Proceedings of the 2018 ACM Symposium on Spatial User Interaction10.1145/3267782.3267785(2-10)Online publication date: 13-Oct-2018
    • (2017)A Comparison of Remote Robot Teleoperation Interfaces for General Object ManipulationProceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction10.1145/2909824.3020249(371-379)Online publication date: 6-Mar-2017
    • (2016)Gesture-based interactive augmented reality content authoring system using HMDVirtual Reality10.1007/s10055-016-0282-z20:1(57-69)Online publication date: 1-Mar-2016
    • (2015)Interaction with Mobile Augmented Reality EnvironmentsEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_40-1(1-7)Online publication date: 9-Dec-2015
    • (2013)The effects of the size and weight of a mobile device on an educational gameComputers & Education10.1016/j.compedu.2012.12.01564(24-41)Online publication date: 1-May-2013
    • (2013)Evaluation of learning outcomes using an educational iPhone game vs. traditional gameComputers & Education10.1016/j.compedu.2012.12.00164(1-23)Online publication date: 1-May-2013
    • (2012)Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfacesProceedings of the 27th Conference on Image and Vision Computing New Zealand10.1145/2425836.2425864(126-131)Online publication date: 26-Nov-2012
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